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Good news: this only delays our first chop by a turn. And since we were going to chop into a settler ahead of a 2nd worker, this will not delay the settler at all.
It will significantly delay Wheel & Pottery though, that can't be helped.
Also, I'm calling it now: our next hut is going to pop Archery for us.
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July 27th, 2013, 10:15
(This post was last modified: July 27th, 2013, 10:16 by Krill.)
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Er...why not just spend a turn finishing archery?
Also:
You guys didn't realise that the game starts on T0 right, so 5 turns means you have to pick the tech on T4?
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July 27th, 2013, 10:15
(This post was last modified: July 27th, 2013, 10:16 by Krill.)
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DP.
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July 27th, 2013, 10:22
(This post was last modified: July 27th, 2013, 10:22 by pindicator.)
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
I think I needed that. I know I definitely deserved it
(July 27th, 2013, 10:15)Krill Wrote: Er...why not just spend a turn finishing archery?
Sadly even though we're at 60/64 right now for Archery, those 4 beakers are enough to delay BW another turn and that will delay our first settler.
Quote:You guys didn't realise that the game starts on T0 right, so 5 turns means you have to pick the tech on T4?
I guess I thought that meant we had 5 turns and then had to pick. Whoops.
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Testing :b:
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July 27th, 2013, 10:28
(This post was last modified: July 27th, 2013, 10:29 by NobleHelium.)
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Uhm, we were not confused as to what turn it was. I checked in normal sequential and you need to pick on t5, not on t4. On simultaneous it must be different, related to the AIs acting before humans I would imagine.
July 27th, 2013, 10:44
(This post was last modified: July 27th, 2013, 10:45 by Krill.)
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So you weren't confused, you were just wrong? Like Sullla in PB6?
So, what's the plan now? Anything change at all ie worker movement?
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No delay on farming the wheat, thank god. We'll get BW now at end of turn 30. Our worker finishes pasturing on turn 28, so there is one turn of dead time. We can use that to move to a more favorable tile to chop, perhaps? Or at least one closer to wherever city #2 is going to be planted.
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Whatever, it's done. Little bit of a setback, but we'll be OK. Not nearly as big a setback as discovering Commodore's scout in PB8 was :P. Also, I like how Bigger was easily last to end turn last time for the 3rd time in 5 turns. I feel like I remember him lecturing people about game pace earlier?
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Turn 006
We have got to prioritize settling west. Probably W-S for the scout next? Or just cut inland and not mess around seeing the west coast?
The capital:
We need to keep working the plains hill through the end of the work boat, because without the 2h overflow we lose a turn on the worker.
Techs came in for retep and WilliamLP at end of last turn.
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