Damned misclicks are killing my recently.
Diplo game thought experiment
|
Will - I think you have right read on the culture here - people really do make naps as if they were binding because they 'trust' the meta and want to believe in the 'trustworthiness' of themselves and their opponents. I think it would be fun to collapse the prisoner's dilemma without going no diplo.
The game description should read like this: You are a prisoner trapped in a prison from which you cannot escape. You are a liar, a cheat, and a thief. Your opponents are all oath-breakers and cowards. They killed your father, twice, and you should neither give nor expect mercy. Your only goal is survival - good luck! Also, everyone has to read this ffh2 lore from ellimist's pbemXXV thread: For space, not actually a spoiler:
...Except you can't tell people that their opponents are oath-breakers and cowards when people know that they aren't to various degrees. Just as you can't force people to attack without pause in Always War.
Your sentence still doesn't make much sense to me, Krill.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
That's true - the point is that it's possible to play a game (like Diplomacy) with trustworthy people but without stable agreements. Harder with civ4 because of the early meta pushing you to cooperation - but still a matter of mindset. Align "reputation" and "good play" with diplo shenanigans and start everyone with a spear and a chariot.
(October 5th, 2013, 09:51)NobleHelium Wrote: ...Except you can't tell people that their opponents are oath-breakers and cowards when people know that they aren't to various degrees. Just as you can't force people to attack without pause in Always War. You know the saying "fool me once, shame on your, fool me twice, shame on me"? Basically, that. That's the distillation of what the players are supposed to just forget, right? (October 5th, 2013, 10:24)Krill Wrote:(October 5th, 2013, 09:51)NobleHelium Wrote: ...Except you can't tell people that their opponents are oath-breakers and cowards when people know that they aren't to various degrees. Just as you can't force people to attack without pause in Always War. Would that be the player drawing the wrong conclusions though? I'd imagine that usually when agreements are broken, it's because the player puts himself in a really vulnerable situation that makes it too tempting for the other guy to break the agreement. So the lesson to be learned would be to not blindly trust someone just because you have an agreement with them, rather than the lesson being that you can never trust that guy on anything or that you should never play with that guy.
Uhm, sure. I don't even know whether you're agreeing with me or not at this point.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone. (October 5th, 2013, 10:38)Jowy Wrote:(October 5th, 2013, 10:24)Krill Wrote:(October 5th, 2013, 09:51)NobleHelium Wrote: ...Except you can't tell people that their opponents are oath-breakers and cowards when people know that they aren't to various degrees. Just as you can't force people to attack without pause in Always War. So to apply your point to NAPs: Player X signs an NAP with 2 players. Player A breaks it, Player B doesn't. Player A could benefit or not from breaking the agreement, that doesn't matter. Who does the Player X sign future agreements with? (October 5th, 2013, 10:39)NobleHelium Wrote: Uhm, sure. I don't even know whether you're agreeing with me or not at this point. I agree with you.
> The whole concept of not learning as diplomacy is carried, that there is a separation between reputation, trustworthiness and risk are contradictory.
So are you saying that if this game were tried, NAPs and other agreements would be broken as often as they currently are (i.e. basically never) because everyone would still be playing for their reputation and future games? Even if there were enough players who explicitly agreed in the beginning to make an effort to treat the game as a one-off, in terms of reputation? It's a testable claim, at least.
In principle sounds a good idea. In practice it hasn't worked. Even in Pitboss 7 there were players behaving honorably and making deals despite of the rule that no deal made in the public thread was binding. I've played in a full diplo game that was started with this same idea few years back. In practice it didn't work as intended. After using time and effort in the chat and binding yourself mentally to other players it is extremely hard to betray them, even if it would be nescessary to win.
|