October 25th, 2013, 07:51
Posts: 13,214
Threads: 25
Joined: Oct 2010
(October 25th, 2013, 07:22)Twinkletoes89 Wrote: I'm going to drop out - things just got a lot busier so its prob best I focus on that for now
All right, Gaspar and I would like to take TT's now vacated spot.
October 25th, 2013, 07:59
Posts: 23,432
Threads: 132
Joined: Jun 2009
Is this game limited to 12 players?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
October 25th, 2013, 08:35
Posts: 6,630
Threads: 47
Joined: Apr 2010
Not by the map, at least not now.
October 25th, 2013, 08:51
Posts: 8,022
Threads: 37
Joined: Jan 2006
So as to not hold things up, assuming we're in, here's the votes for Noble and I:
Barbs: Off
Huts: Off
Events: Off
Corps: On
Vassals: Off
Map: Agnostic
Difficulty level: Also agnostic, though prefer no higher than prince if toroidal.
Tech trading: Off
Diplomacy: Strict AI Diplo, with no cutesy communication attempts to circumvent - i.e. only offering resource trades than are actually resource trades, open borders, etc. Likewise with unit naming and such. True communication has its place - in a full diplo game.
See starts: No. Basically my experience is seeing starts ahead of time mostly mean mapmakers get too cute and try and put deer and crab at everyone's capital. I'd rather not know and have the possibility of a grain start.
Espionage: No Missions. This means what it says - you can build spies and scout, you cannot do any active missions.
Civ/Leader choice: Snake Pick. Would like a limited ban of India and Inca, which are so ridiculously better than all the other options its an unfair advantage to the first two teams.
Bans: Nukes, War Elephants
I've got some dirt on my shoulder, can you brush it off for me?
October 25th, 2013, 12:24
Posts: 6,630
Threads: 47
Joined: Apr 2010
Ok, a few pointers for you guys, just to check that you guys won't have huge problems with any of my ideas
1) Several continents, no one isolated.
2) Non-mirrored starts.
3) Due to 2: Balanced but I can't guarantee that one does not feel that the grass on the other pasture is greener.
3.1) Balanced meaning equal number of happy (but not necessarily the same), close approx. of one of copper, horse or iron - stone and marble completely random via random.org giving me a tile-number to put it and it be put on the nearest land-tile.
3.2) Check to have late game strategic resources available, but not necessarily next to your capital.
4) NO pre-placed improvements or similar stuff.
5) Relatively natural looking though I reserve the right that not all of the map will, if it is necessary for balance or simply makes for a more interesting (read strategic) game.
6) Circum-nav available.
That's all I can think of right now that is important.
One general point: I would advise to see your starts before picking. Else if you get screwed because you expected to get some Agri-resource or Fish and you didn't don't blame me
October 25th, 2013, 12:31
Posts: 8,293
Threads: 83
Joined: Oct 2009
October 25th, 2013, 12:53
Posts: 2,744
Threads: 18
Joined: Feb 2013
October 25th, 2013, 12:53
Posts: 686
Threads: 1
Joined: Jan 2013
Looks good Serdoa. Thanks.
So what is still in doubt? Looks like Barbarians Corporations and what list to snake pick from. Serdoa do you have a recommended set of leaders and civilizations to ban?
Also welcome Gaspar and Noble Helium.
October 25th, 2013, 14:05
Posts: 1,718
Threads: 4
Joined: Apr 2012
Barbs: On
Huts: Off
Events: Off
Corps: Off
Vassals: Off
Difficulty: Emperor or higher
TT: Off
Diplomacy: AI Diplo
See starts: Yes
Espionage: Passive
Civ/Leader: Snake Pick. No Pacal, Willem, India, Inca.
Bans: Nukes, War Elephants, SoZ, GLH.
October 25th, 2013, 14:27
Posts: 197
Threads: 1
Joined: Oct 2013
Are we finished with signups now? While I don't want to exclude anyone, I think that 12 teams is a good number for a game. That is already going to be a very big map. If more people are interested, maybe we could create a second Pitboss game.
|