Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Merry Christmas

Or whatever you celebrate.

(or just get drunk to cope with it like I'm doing)
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Already on getting drunk. Concurrently trying out 'A distant plain". It's pretty intense.

Merry Christmas!
DL: PB12 | Playing: PB13
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(December 24th, 2013, 19:40)Bacchus Wrote: On it. I'm concurrently trying out 'A distant plain". It's pretty intense.

That's the board game about AfPak 01 - ??

Merry Christmas Eve from here in CA.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Merry Christmas, ya'll.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(December 24th, 2013, 20:52)Sareln Wrote:
(December 24th, 2013, 19:40)Bacchus Wrote: On it. I'm concurrently trying out 'A distant plain". It's pretty intense.

That's the board game about AfPak 01 - ??

The one, albeit the book does suggest 2013 as an optimistic cutoff smile Doesn't force it, though, it's a nicely elegant system, which, unusually for a 'wargame' does not commit players to a timeline, such as "a turn is a week/month/year". Time is rather measured in opportunities for conducting operations set against major events on the political and technological scenes, and then grouped into campaigns of varying length.
DL: PB12 | Playing: PB13
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Merry Christmas! Here in Ontario, Canada we have the perfect white Christmas.
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Merry Christmas everyone! smile
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Merry Christmas!
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(December 24th, 2013, 19:01)Krill Wrote: Or whatever you celebrate.

Festivus is finally here!

But frankly I had a lovely day, with my home made cheescake, turkey & ham and cleaning up afterwards. Hope everybody else did too.
Travelling on a mote of dust, suspended in a sunbeam.
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Merry Christmas, RB! santa
Suffer Game Sicko
Dodo Tier Player
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