You know it is possible to change peace treaty length to an arbitrary number in the global defines?
[NO PLAYERS] The Kibitzer Klub: PB13 Map & Lurkers
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Can they be set to negative values so that when you sign peace it is like in 1984 where you have immediately always been at peace with X and have always been at war with Y?
I'm guessing a negative value actually would not work in practice.
I think one turn would be best.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Well Seven has frequently proposed banning the peace treaty altogether, and I think altering the length to one turn is a reasonable way of doing that.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
What's your opinion about OldHarry's decision on trading Stalingrad for cease fire with Mack? Looks a bit risky to me. If Mack decides to continue war after 10 turns of enforced peace islands are still undefendible and they lost nice culture buffer on the continent.
Anyway, its tough but interesting game for them. |