As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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Rebalancing Civ4: RtR Mod

(March 5th, 2014, 18:51)novice Wrote:
(March 5th, 2014, 18:18)Krill Wrote: Wouldn't comments be somewhat useful in that situation?

Commenting code is like having to explain a joke.

Only if your code is beautiful and self commenting. What happens if your code style isn't funny?
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Then you'd be trying to explain a bad joke?
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Code:
10 PRINT "Waiter, there's a bug in my loop!"
20 GOTO 10
If you know what I mean.
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[Image: the_art_of_happy_programming.png]
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So I started the PB18 map in 3.0.3.9, everything fine. Now I'm trying to port to 3.0.6.2, and I crash out when I try to load. Halp?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(March 8th, 2014, 14:26)Commodore Wrote: So I started the PB18 map in 3.0.3.9, everything fine. Now I'm trying to port to 3.0.6.2, and I crash out when I try to load. Halp?

You might be missing empty teams 19-40 in your worldbuilder file? Generate a new worldbuilder file in 3.0.6.2 and copy the needed text to your existing map.
I have to run.
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(March 8th, 2014, 14:32)novice Wrote:
(March 8th, 2014, 14:26)Commodore Wrote: So I started the PB18 map in 3.0.3.9, everything fine. Now I'm trying to port to 3.0.6.2, and I crash out when I try to load. Halp?

You might be missing empty teams 19-40 in your worldbuilder file? Generate a new worldbuilder file in 3.0.6.2 and copy the needed text to your existing map.

Ohhh, it's up to 40 now? .3.9 had a max of 34, and I'm running that many.

I'll need to edit Korea's techs, any others?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(March 8th, 2014, 14:36)Commodore Wrote:
(March 8th, 2014, 14:32)novice Wrote:
(March 8th, 2014, 14:26)Commodore Wrote: So I started the PB18 map in 3.0.3.9, everything fine. Now I'm trying to port to 3.0.6.2, and I crash out when I try to load. Halp?

You might be missing empty teams 19-40 in your worldbuilder file? Generate a new worldbuilder file in 3.0.6.2 and copy the needed text to your existing map.

Ohhh, it's up to 40 now? .3.9 had a max of 34, and I'm running that many.

I'll need to edit Korea's techs, any others?

No idea on both counts, I thought it was 40. Going off a 3.0.6.2 worldbuilder file is the safest approach (for techs, traits and such as well).
I have to run.
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Yes, Korean techs need changing. Check that Byz has Fishing/Myst as well, I think that was done before.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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So do/should the stone/marble/copper change apply to walls/castles/cathedrals?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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