Turn 196 Cleanup
So I spent literally all day agonizing over civics and tech path. The more I thought about it, the more I really don't want to concede Physics to mackoti just yet. The thing is I need Physics anyway. If he gets Airships and I ignore Physics, you can bet he'll do all he can to pressure me that way again. If I maintain tech parity military-wise, he may just leave me alone.
I thought long and hard about UniSuffrage. I only have 30 towns so that's just 30h, but they're generally in commerce cities that could use the extra hammers. In the end, though, I figured it's inferior to Police State because I'll remain building military so frequently that the 25% hammer boost to that is still superior to the 30h (admittedly pre-modifiers) I'd get from towns. In the end, though, Representation is the only way I'm going to be able to race Mackoti to Physics, so I decided to jump back into that.
The other thing I agonized over was Theocracy vs Organized Religion. I don't think I need to spell out the differences between them for you - I think anyone can see why both would benefit me. In the end I went with OR.
The Police State + Theo combination were pretty powerful for keeping me safe, so I may still live to regret this choice. The reality is my infrastructure still sucks. I have built 1 Observatory. I'm FIN and I still only have like 7 banks. Granted, they're in the cities that could most use them, but there's quite a few more that would significantly gain from having them. I have 2 Grocers and like 4 Markets. Of course most cities don't need them, but many would benefit from them. A ton of my coastal cities would enormously benefit from Harbors and/or that other building that boosts trade routes whose name escapes me right now. Etc etc. My goal is to try to leverage my tile yield advantage into a win, and that can't happen if my infrastructure continues to suck. Of course I'll still be building a lot of military, but there needs to be a balance, and my power has basically caught up to mackoti at this point. If I lose via military, you can possibly blame it on this decision. We'll see.
So, Physics race it is. If I don't win it, that significantly delays a golden age and therefore some key civic revolts coming down the line (hence my question about Anarchy since in some cases it may be worth it). I can live with not winning it, but it's a major prize. I went all in:
(look at all those great people points!)
In every city I was toggling between scientists, workshops, etc - to figure out which way comes out ahead. In some ciites it really was better to remain on a workshop because the city had a forge but no library, but that was an uncommon case. I even founded a new (garbage) city to extract more beakers:
I was already going to settle this most likely because of the whole pure profit thing, but still. Demos after I did all this nonsense:
Food/MFG is significantly dropped due to the specialist whoring. Nearly cracked 4K, that would have been fun. Anyway, that brought me over 3.5k beakers on the turn:
So, can Mack beat me? The only concern is he did have a scientist not THAT long ago. I kinda suspect he may have already bulbed with it to get to this point, but I'm not 100% sure. If he still has it, I guess there's a chance he completes it this upcoming turn, in which case I has a sad. I wanted this tech anyway so that part isn't a huge deal, but still. I ended turn, and I discovered why Mackoti suddenly changed plans on Physics:
Commodore beat him to Communism. That's pretty fantastic news for me . Anything to deny it to him. Minorly good news:
So yes, Mack is running heavy, heavy wealth to subsidize his teching, but he lost 166 gold last turn. That means he may have to dial down to 90%. I doubt that makes a difference here, but still.
So right now I'm hoping on a coin flip for the scientist. Although I think there's probably a 30% chance he bulbs it this turn and beats me in which case I'll be sad, so my chances of landing it are realistically below 50%. Anyway, the explanation here was long-winded, but that's what's going on in Vikingland.
So I spent literally all day agonizing over civics and tech path. The more I thought about it, the more I really don't want to concede Physics to mackoti just yet. The thing is I need Physics anyway. If he gets Airships and I ignore Physics, you can bet he'll do all he can to pressure me that way again. If I maintain tech parity military-wise, he may just leave me alone.
I thought long and hard about UniSuffrage. I only have 30 towns so that's just 30h, but they're generally in commerce cities that could use the extra hammers. In the end, though, I figured it's inferior to Police State because I'll remain building military so frequently that the 25% hammer boost to that is still superior to the 30h (admittedly pre-modifiers) I'd get from towns. In the end, though, Representation is the only way I'm going to be able to race Mackoti to Physics, so I decided to jump back into that.
The other thing I agonized over was Theocracy vs Organized Religion. I don't think I need to spell out the differences between them for you - I think anyone can see why both would benefit me. In the end I went with OR.
The Police State + Theo combination were pretty powerful for keeping me safe, so I may still live to regret this choice. The reality is my infrastructure still sucks. I have built 1 Observatory. I'm FIN and I still only have like 7 banks. Granted, they're in the cities that could most use them, but there's quite a few more that would significantly gain from having them. I have 2 Grocers and like 4 Markets. Of course most cities don't need them, but many would benefit from them. A ton of my coastal cities would enormously benefit from Harbors and/or that other building that boosts trade routes whose name escapes me right now. Etc etc. My goal is to try to leverage my tile yield advantage into a win, and that can't happen if my infrastructure continues to suck. Of course I'll still be building a lot of military, but there needs to be a balance, and my power has basically caught up to mackoti at this point. If I lose via military, you can possibly blame it on this decision. We'll see.
So, Physics race it is. If I don't win it, that significantly delays a golden age and therefore some key civic revolts coming down the line (hence my question about Anarchy since in some cases it may be worth it). I can live with not winning it, but it's a major prize. I went all in:
(look at all those great people points!)
In every city I was toggling between scientists, workshops, etc - to figure out which way comes out ahead. In some ciites it really was better to remain on a workshop because the city had a forge but no library, but that was an uncommon case. I even founded a new (garbage) city to extract more beakers:
I was already going to settle this most likely because of the whole pure profit thing, but still. Demos after I did all this nonsense:
Food/MFG is significantly dropped due to the specialist whoring. Nearly cracked 4K, that would have been fun. Anyway, that brought me over 3.5k beakers on the turn:
So, can Mack beat me? The only concern is he did have a scientist not THAT long ago. I kinda suspect he may have already bulbed with it to get to this point, but I'm not 100% sure. If he still has it, I guess there's a chance he completes it this upcoming turn, in which case I has a sad. I wanted this tech anyway so that part isn't a huge deal, but still. I ended turn, and I discovered why Mackoti suddenly changed plans on Physics:
Commodore beat him to Communism. That's pretty fantastic news for me . Anything to deny it to him. Minorly good news:
So yes, Mack is running heavy, heavy wealth to subsidize his teching, but he lost 166 gold last turn. That means he may have to dial down to 90%. I doubt that makes a difference here, but still.
So right now I'm hoping on a coin flip for the scientist. Although I think there's probably a 30% chance he bulbs it this turn and beats me in which case I'll be sad, so my chances of landing it are realistically below 50%. Anyway, the explanation here was long-winded, but that's what's going on in Vikingland.