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Turn 2.
Go straight for the hut next?
I have to run.
March 21st, 2014, 16:37
(This post was last modified: March 21st, 2014, 16:38 by Krill.)
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89-63-77? Looks to be coast 9 and 66 of hut, right?
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Another option is 63-89-74 to end up on the hut, more tiles uncovered and a greater chance of wasting beakers on Mining.
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(March 21st, 2014, 16:37)Krill Wrote: 89-63-77? Looks to be coast 9 and 66 of hut, right?
I'm not sure. Both those tiles might be (flat) land, actually. But if they are, all the more reason to move straight to the hut.
While I was checking this out, Mardoc logged in and popped a tech.
I have to run.
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We'll know a bit more before we need to decide, btw, since our borders will pop at eot.
I have to run.
March 21st, 2014, 16:58
(This post was last modified: March 21st, 2014, 16:59 by Krill.)
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I'd put a few quid on them being water tiles. If they were flatland I don't think the fog would be quite as rounded.
Going for the hut next is fine. I just agreed to work all day Sunday, so I'm likely going to be AFK for most of the weekend as I need to get an essay finished tomorrow now. I will likely be around in the evening but using Saturday evenings for CIV is not the best use of time I've ever heard of.
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Border pop revealed lots of good stuff:
Does this affect our plans?
I have to run.
March 22nd, 2014, 12:57
(This post was last modified: March 22nd, 2014, 12:58 by Krill.)
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Rolled the dice. Not disappointed.
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Updated sandbox:
https://dl.dropboxusercontent.com/u/1521...dSwordSave
Krill suggested this scouting path to pick up the western hut(s):
Quote:89-77-47-47-41-11-33 ends on the westn hut on T9
Or, in understandable terms:
I have to run.
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The (3) move should be 1N to have vision over coast, but otherwise...I'm potentially liking second city site 774 of the Capital.
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