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[NO PLAYERS] The Kibitzer Klub: PB13 Map & Lurkers

(April 4th, 2014, 12:27)Krill Wrote: PB5 used a random map that had a single tile changed, and the tech pace was similar to hand made maps IIRC.

PB5 also used full tech trading. IIRC only after players got paper and started to trade techs, tech pace has become exceptionally fast.
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TT only enabled after Paper; prior to that tech rate was on par with other NTT games, as were the individual teams breakeven bpt. Map quality is not such a large factor, although map type obviously is and the majority of games are on more specific map types.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(April 4th, 2014, 12:16)Gavagai Wrote:
(April 4th, 2014, 07:53)Krill Wrote: Tech pace on RB (and throughout other game types) usually hit a peak in the Renaissance era, culminating in multiple instances of players 1 turning techs, sucking up all the first to bonuses and then coming out an era ahead, fielding MG and infantry and cannons and cav against players that are barely able to field muskets. Now I do feel that player skill has improved to the extent that the tech differential between leading players is not often that bad any more, but the tech pace itself has, if anything, gotten even faster.

I think at has a lot to do with the fact that land on this hand-made maps is typically much better than BTS map generator usually gives. In SP most of cities I was able to settle in PB16 would be just outstanding but on that map they were meh cities.

For the record, the "hand-made"-ness of this map was copy/pasting a few continents from different maps together, I didn't make very substantial hand edits or fill anything in by hand.
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So every capital was a 3 food capital?

Other than that, yeah, it was copy/pasting, so the insane amount of gold resources is an artifact of hte map generator.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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So, what's the deadpool for the Scooter/Lewwyn battle?

The best breakdown of the theater is here.

My prediction:
Gators will but when Scooter isn't able to kill enough Chinese horses. He has to keep most everything pinned in Timbers, and the colts defenders aren't in range of Gators. No other viking cities burn, and lewwyn is dead by turn 235.
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[Image: kitten.jpg]
I've got some dirt on my shoulder, can you brush it off for me?
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I love how nobody thinks they are going to win this game. We're so used to having a clear winner by now, this is really foreign territory

Edit: I haven't looked at it in game, but if I were Lewwyn i would think of my knights as my "Little Doctor". Even if he has to sacrifice all his 1-movers at Timbers, if he can race ahead with those knights to get the capital that would worth any loss of units (from his stated goals, at least).
Suffer Game Sicko
Dodo Tier Player
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So, um, what are the odds that Lewwyn does manage to raze the capital?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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a lot better than they were yesterday... really surprised the cannons didn't do more damage.
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Ceil, if Suttree is right, then that post in the context of scooter alienating Pindicator (who may have caught that) is absolutely above board IMO.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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