Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[NO PLAYERS] The Kibitzer Klub: PB13 Map & Lurkers

Sure if you want to think that go right ahead, I'm the thought police Darrell.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(April 15th, 2014, 08:56)Fintourist Wrote:


Not worried about Mack's power, but this. Some day that MFG will be turned into units and then we bite the dust. Or if Mack can keep up techwise with other competitors (his GNP graph is not equally impressive) he should be very fast to produce spaceship parts. This MFG makes me think that we would be better off attacking immediately, but attacking a neighbor with similar power, small/medium tech advantage (infantries) and with no other wars ongoing does not feel too appealing (and we just accepted a 30-turn NAP kind of thing).

Ha, attack now or attack later, the damage is done. That tiny dip a couple turns ago is the *end* of Macks Golden age. If they wanted to get in before the factories/coal plants were done, it's too late.

Also, 30-turn NAP? Is that what that was? I'm pretty sure Mack doesn't think it's an NAP. At best he thinks it means, "I'm not *planning* war on you in the next 30 turns."
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Man, how many factories/Coal Plants/Forges did Mackoti have to finish to "disguise" the end of his GA.

eek
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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I would really just like all of the humour and Smurf sockpuppets identified and stopped. It stopped being funny a while ago - this isn't Reddit.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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So what are the chances Finharry are going to understand commodore's diplo? It seems like they're pretty unsure in their thread
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(April 17th, 2014, 13:51)Hashoosh Wrote: So what are the chances Finharry are going to understand commodore's diplo? It seems like they're pretty unsure in their thread

sounds like they nailed it:

(April 17th, 2014, 02:35)Fintourist Wrote: Hmmm.. Interesting stuff.

I don't think Commodore is warning us, because I don't know how he would have gotten the info that dtay is attacking us in 25 turns. Dtay would not have asked him to do it, because we don't share border with Commodore. So yeah, I interpret it as an attack plan, but who knows how serious that is. crazyeye

With Mackoti starting every post with a restated 'prisoner's dilemma" the attack may even happen... oh but by then mack will have tanks and bombers? Oh never mind. sorry FinHarry, thats probably a bad sign!
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By the way, I think that this coded messages has now become pretty transparent for players as everyone got used to them. In future games we should either ban them or legalize some sort of restricted diplo in which you can communicate an intention to attack directly without using some roundabout ways to do this.
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It's all the perceived benefit of diplo, without having to devote too much effort or having the borderlineness of partial diplo.

It's probably best to just leave resource diplo as it is, besides, you can't actually convey too much detail, and there's always a good chance you'll be misunderstood. Maybe gold countdowns should be illegal though.
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I dunno, I like them. The intention of AI-Diplo was never to eliminate cooperation or communication entirely between players, its just that full diplo is incredibly timeconsuming and things can get very personal when people can hold full discussions.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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People also have a much greater respect for the written word in communications- players are generally loath to break an NAP hashed out via email, which in turn depresses the potential for conflict in a full-diplomacy game. A nebulous alliance based on a GPT "countdown" or resource-for-resource trade is a lot less secure, especially since the potential for miscommunication gives a potential deal-breaker (slightly) plausible deniability.
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