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I've just ran through the sim quickly. I don't really have anything to say about micro. I do think that those units up north may be overkill (or at least if we need them, they wouldn't be enough anyway) so maybe 1 bowman to move south is worthwhile, and keep the rest up there. I think that not getting the warrior in the copper city is better, and just dump the hammers into the granary, overflowing the spare hammers into a work boat. I know you said that the work boat is not needed until size 4, however it may make it possible to use less workers at the copper city. That would mean using the spare worker to start roading to the ivory city, which shouldn't need units other than spawn busters, or even roading to the west to claim a front city in that direction.
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A couple of classic malapropisms that will fit in 15 letters:
- Just desserts
- Wrecking havoc
If you know what I mean.
May 2nd, 2014, 12:57
(This post was last modified: May 2nd, 2014, 12:59 by novice.)
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Turn 40
If you think we're good for units up north the warrior that's now checking out our northeast can go defend the copper city next. That could let us skip the warrior chop there. We'll see how it shakes out. Dtay seems to have a 4k power increase on his power graph (which I think is 2 turns delayed), so it's too early to tell, really.
EDIT: Also meant to mention that dtay has at least 7 (and possibly 8) pop points, according to the victory conditions screen.
I have to run.
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Cities on hills behind 20% city defence = 1 spear and 1 bowman is enough IMO. He will not axe rush so long as we don't appear to be overly aggressive. Ensure that there is enough pop to get a spear out to defend DS whilst the current units move over the the new city and we're solid.
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Chat with Krill about the game:
I have to run.
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Basic idea behind long term binary is basically research Writing and save gold for the 20 odd turns of building a library and getting the GS, then blitz through a bunch of tech once the Academy is in place.
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(May 2nd, 2014, 14:21)Krill Wrote: Basic idea behind long term binary is basically research Writing and save gold for the 20 odd turns of building a library and getting the GS, then blitz through a bunch of tech once the Academy is in place.
i use this but i find sometimes is inefecient beacue this time you grow and build more cities which will consume more gold, and a tech lik e math for example worth very much if have some forests.
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Very true. But we're basically having to use the forests right now just to keep up with dtay, otherwise we run the risk of dying to a HA rush or getting penned back. He had this third city before we even got our second. It's a simple cost benefit analysis, but basic tech path is likely to be something like Archery>Pottery>AH>Writing anyway, with no forests remaining at cities 1 through 4, and Writing not completed until T63-ish. At that point even if wanting to go Maths next we would want to save gold whilst building the Lib, and we would certainly be up to at least 6 cities/setters if not attacked by someone.
Simply waiting for the Academy means that we're going to get a slightly better beaker modifier with a bunch of cities compared to researching immediately. Probably nothing amazing but the main consideration that will decide tech path is what turn we need to have HBR by to deal with a potential HA attack from dtay.
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Dot mapping around that grass cow/wheat area is hard.
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Some tech costs:
Code: Writing 207
HBR 430
Mysticism 85
Meditation 138
Priesthood 103
Monarchy 517
Mathematics 430
Calendar 603
Sailing 172
Iron working 345
Monarchy beeline:
Code: Mysticism 85
Meditation 138
Priesthood 103
Monarchy 517
Total: 843
Calendar beeline:
Code: Writing 207
Sailing 172
Mathematics 430
Calendar 603
Total: 1412
I have to run.
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