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[NO PLAYERS] The Kibitzer Klub: PB13 Map & Lurkers

Scooter rolled over for mackoti twice so far. No way he breaks his "NAP"
Suffer Game Sicko
Dodo Tier Player
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I don't see Scooter piling in, but I would expect FinHarry to be willing to be the third to declare. If Mack is pressed strongly enough elsewhere they might actually profit.
EitB 25 - Perpentach
Occasional mapmaker

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Aye, put me in the group that thinks scooter will wimp out. I hope I'm wrong, and I'll apologise to scooter if I'm wrong, but I think he'll try to profit from it by attacking someone else (like Commodore).
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(May 4th, 2014, 21:27)Krill Wrote: Aye, put me in the group that thinks scooter will wimp out. I hope I'm wrong, and I'll apologise to scooter if I'm wrong, but I think he'll try to profit from it by attacking someone else (like Commodore).

I think he's burnt out, but his last report did show signs of life. I guess it depends if he thinks attacking Mackoti will be *fun* or not...
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(May 4th, 2014, 21:27)Krill Wrote: I hope I'm wrong, and I'll apologise to scooter if I'm wrong, but I think he'll try to profit from it by attacking someone else (like Commodore).

He might not attack mackoti but I don't think he is going to attack someone fighting mack.
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or scooter might just build a statue while the world burns...

(May 4th, 2014, 21:50)scooter Wrote: T236 is up, so let's rewind a bit. Anyone care to guess what's going on in this picture?

[Image: t233_evil_plan.JPG]

the title of the shot is "evil plan". I hope there's a more nefarious objective than the statue of liberty!
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what?? what can plako be hoping for here?

(May 5th, 2014, 06:36)Old Harry Wrote: Also banghead Mack just wanted peace (or to extort some cash) from Plako. I think this means our dtay invasion plans are off. How do we defend our southern border against his double-our-power army in six turns?


I've been wondering where Mack's power is going - there are very few units on his mainland to account for that massive power spike (there are a fair few in border cities, but not nearly enough) - this is the biggest stack I've found, and scary as it is I'd expect a lot more units, so I'm going to guess that he's loading everthing onto transports and will be going after our coastline yikes.


Yeah im guessing FinHarry are on the chopping block. alright
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Honestly, when I looked at Plakos position at the war dec from mack I thought 10 turns of peace and Plako can go ham on mackoti. He'll have caught up in tech and can just sit their upgrading his frigates and drafting Inf and mack can't touch Plako any more. I think the longer this goes on the more it favours Plako: AGG drafted Inf and FIN?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Plako seems a lot more like the type who would rather wipe out WLP and/or 2metra first, before attacking someone solely for the sake of slowing them down. That has to be the better play, right?
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Whatever happens from here on out, first and foremost Plako must always be aware of what units mackoti has, where they are and the state of peace treaties. Only when he can defend himself is he safe to go and annex more land (and don't forget he has to figure out how to defend and resettle that as well).
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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