Posts: 17,549
Threads: 79
Joined: Nov 2005
Scooter rolled over for mackoti twice so far. No way he breaks his "NAP"
Suffer Game Sicko
Dodo Tier Player
Posts: 12,510
Threads: 61
Joined: Oct 2010
I don't see Scooter piling in, but I would expect FinHarry to be willing to be the third to declare. If Mack is pressed strongly enough elsewhere they might actually profit.
EitB 25 - Perpentach
Occasional mapmaker
Posts: 23,600
Threads: 134
Joined: Jun 2009
Aye, put me in the group that thinks scooter will wimp out. I hope I'm wrong, and I'll apologise to scooter if I'm wrong, but I think he'll try to profit from it by attacking someone else (like Commodore).
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 4,831
Threads: 12
Joined: Jul 2010
(May 4th, 2014, 21:27)Krill Wrote: Aye, put me in the group that thinks scooter will wimp out. I hope I'm wrong, and I'll apologise to scooter if I'm wrong, but I think he'll try to profit from it by attacking someone else (like Commodore).
I think he's burnt out, but his last report did show signs of life. I guess it depends if he thinks attacking Mackoti will be *fun* or not...
Posts: 8,244
Threads: 30
Joined: Jun 2004
(May 4th, 2014, 21:27)Krill Wrote: I hope I'm wrong, and I'll apologise to scooter if I'm wrong, but I think he'll try to profit from it by attacking someone else (like Commodore).
He might not attack mackoti but I don't think he is going to attack someone fighting mack.
Posts: 4,831
Threads: 12
Joined: Jul 2010
or scooter might just build a statue while the world burns...
(May 4th, 2014, 21:50)scooter Wrote: T236 is up, so let's rewind a bit. Anyone care to guess what's going on in this picture?
![[Image: t233_evil_plan.JPG]](https://dl.dropboxusercontent.com/u/5826112/PB13/t233_evil_plan.JPG)
the title of the shot is "evil plan". I hope there's a more nefarious objective than the statue of liberty!
Posts: 4,831
Threads: 12
Joined: Jul 2010
Posts: 23,600
Threads: 134
Joined: Jun 2009
Honestly, when I looked at Plakos position at the war dec from mack I thought 10 turns of peace and Plako can go ham on mackoti. He'll have caught up in tech and can just sit their upgrading his frigates and drafting Inf and mack can't touch Plako any more. I think the longer this goes on the more it favours Plako: AGG drafted Inf and FIN?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Bobchillingworth
Unregistered
Plako seems a lot more like the type who would rather wipe out WLP and/or 2metra first, before attacking someone solely for the sake of slowing them down. That has to be the better play, right?
Posts: 23,600
Threads: 134
Joined: Jun 2009
Whatever happens from here on out, first and foremost Plako must always be aware of what units mackoti has, where they are and the state of peace treaties. Only when he can defend himself is he safe to go and annex more land (and don't forget he has to figure out how to defend and resettle that as well).
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
|