May 22nd, 2014, 16:54
(This post was last modified: May 22nd, 2014, 16:55 by Krill.)
Posts: 23,600
Threads: 134
Joined: Jun 2009
I don't even see how mack gets to Greece without potentially risking an attack from, well, everyone.
I think he is just going for Bombers and he is going to throw 200 units at someone. Who that is I don't know, he seems to have NAP'd the entire world.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 7,766
Threads: 94
Joined: Oct 2009
It's so much more efficient to declare war on people and take cities for peace, than to actually fight someone.
Posts: 3,045
Threads: 49
Joined: Mar 2004
Only if you want to turn every potentially neutral 3rd party into an enemy...
Posts: 23,600
Threads: 134
Joined: Jun 2009
Yeah, but do it too much and people will just fight to the death because they're so pissed off. Or they like the slower turn pace; after all, playing a turn every two days means the game might actually die sooner through lack of activity. Although I'll kidnap people and chain them to desks if they try that.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 7,916
Threads: 158
Joined: Jan 2012
I agree with you krill, I hope this game has the proper ending it deserves.
Aside: krill, do you wish now at all seeing how the game has gone that you did play in it? Or happy having been a spectator?
Posts: 1,448
Threads: 14
Joined: Mar 2013
There seems to be so much WW going for the players though. Pretty sure it's going to end in a space race.
Posts: 874
Threads: 10
Joined: Oct 2013
Does it make sense for mack to tech mono for all of the sweet known tech bonus overflow, or do tech modifiers not work that way?
Posts: 23,600
Threads: 134
Joined: Jun 2009
Doesn't work that way. It was changed in one of hte BtS patches.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 3,905
Threads: 26
Joined: Apr 2013
Quote:FinHarry look like they might be tough to swallow
Guess I shouldn't tempt fate with comments like that. Dtay's infantry are absolutely terrifying.
Posts: 23,600
Threads: 134
Joined: Jun 2009
Can't put rails near borders...but that surely is the start of WW1.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
|