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[SPOILERS] By the Rivers of Babylon, FIN has no effect (on krovice)

Also, how to scout out Cuddlefish. We need to load the bowman onto the galley T83. We can move the work boat 64 T83.

T83: Move settler onto galley. Move Galley 93, load bowman onto galley. Move work boat 63.
T84: Move work boat 33. Move galley 66. Unload bowman onto stone. Unload settler onto forest
T85: Move bowman 3. Move settler 3. Evaluate city locations, either settle on sign, move workboat 7-net or move settler 39 and do something with work boat.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(June 22nd, 2014, 12:34)Krill Wrote: Notes from T79

  1. Need to work grass forest next turn so that wb finishes T82 and can build settler at size 4 T83 when city is unhappy.
  2. Is OT overflowing into another settler?
  3. We need to get a few spears IMO, power is lagging a bit (down to 21 in power after loss of bowman and warrior to barbs).
  4. Do we actually need more workers in the next 25 turns? We have 9 and it looks like tile improvements are well in hand.
  5. Plako has GLH...so is he researching Alphabet? And if he is, do we want to offer him OB? He currently has 6 cities.

1. Yeah that's what I figured.
2 & 3. I was thinking OT would overflow to a spear. It will actually grow to size 6 before starting a new settler methinks. TtL is overflowing to a spear as well, and FP will slowbuild one. RC will 2-whip one t83-ish.
4. It looks like we have just enough workers atm. We can lay down cottages just fast enough to keep up with our granary cities growing. KM is improved just in time to ship two, or even three, workers off to Cuddlefish. The galley can move the units across to the sheep resource without deviating from a beeline around Cape God's End.
5. I would expect him to tech Alphabet, yes. And I think we should offer him OB, I don't expect all players to embargo him, so this is one prisoner's dilemma where we should defect ASAP.
I have to run.
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(June 22nd, 2014, 13:39)Krill Wrote: Also, how to scout out Cuddlefish. We need to load the bowman onto the galley T83. We can move the work boat 64 T83.

T83: Move settler onto galley. Move Galley 93, load bowman onto galley. Move work boat 63.
T84: Move work boat 33. Move galley 66. Unload bowman onto stone. Unload settler onto forest
T85: Move bowman 3. Move settler 3. Evaluate city locations, either settle on sign, move workboat 7-net or move settler 39 and do something with work boat.

Aye captain! Great minds think alike and so on.

I'm also thinking we'll load the warrior in DS onto the galley along with the settler, and unload it in WH before we load the bowman.
I have to run.
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Yeah you know all this anyway...but for some lurkers I've been told it's helpful to see efficient unit movement. And on that note, good catch on the DS warrior movement, I missed that one...I think that might perfect usage of a galley TBH.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(June 22nd, 2014, 13:43)novice Wrote:
(June 22nd, 2014, 12:34)Krill Wrote: Notes from T79

  1. Need to work grass forest next turn so that wb finishes T82 and can build settler at size 4 T83 when city is unhappy.
  2. Is OT overflowing into another settler?
  3. We need to get a few spears IMO, power is lagging a bit (down to 21 in power after loss of bowman and warrior to barbs).
  4. Do we actually need more workers in the next 25 turns? We have 9 and it looks like tile improvements are well in hand.
  5. Plako has GLH...so is he researching Alphabet? And if he is, do we want to offer him OB? He currently has 6 cities.

1. Yeah that's what I figured.
2 & 3. I was thinking OT would overflow to a spear. It will actually grow to size 6 before starting a new settler methinks. TtL is overflowing to a spear as well, and FP will slowbuild one. RC will 2-whip one t83-ish.
4. It looks like we have just enough workers atm. We can lay down cottages just fast enough to keep up with our granary cities growing. KM is improved just in time to ship two, or even three, workers off to Cuddlefish. The galley can move the units across to the sheep resource without deviating from a beeline around Cape God's End.
5. I would expect him to tech Alphabet, yes. And I think we should offer him OB, I don't expect all players to embargo him, so this is one prisoner's dilemma where we should defect ASAP.

OK. I think the spears are good. Would it be possible to get a unit onto the galley at FM (pref axe or bowman) to use to scout the south continent before we put the chariot/settler onto the galley at FR? Also, do we get another galley out of WH with a slave instead of whipping the settler at WH?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(June 22nd, 2014, 14:09)Krill Wrote: OK. I think the spears are good. Would it be possible to get a unit onto the galley at FM (pref axe or bowman) to use to scout the south continent before we put the chariot/settler onto the galley at FR? Also, do we get another galley out of WH with a slave instead of whipping the settler at WH?

I was thinking the galley could pick up the warrior at God's End. What is FM? Knotical Mile?

And yes, I expect us to whip another galley in WH at some point. DS and RC can provide settlers.
I have to run.
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I meant KM and obviously failed.

I think there are 2 possibilities for north island btw, it could be 1 long island, or it could be an island chain. if it is a chain, then I think Cuddlefish sing would take up entire island. I think that is fine, could send other settlers to further island chain or just focus on taking entire south island quickly. Then would not need another galley except to get workers off Cuddlefish.

However, how are we planning on exploring the north island if it is 1 big island? Send the bowman along the coast and leave Cuddlefish empty for a bit?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Depends on what we see when we land there, I suppose. We could put the warrior from god's end on that island and try to find another unit to scout south island.
I have to run.
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I like the idea of warrior to north island. I think that just means building something that can deal with barbs; bowman on north island is safe from most barbs, but warrior is useless for anything but sitting in the city and maybe scouting a bit of the south coast. I do think we should send a bowman or build an axe for the south island, that one is too big and will have barbs wandering around. We shouldn't send the warrior there IMO.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Molach is fighting back against AT - It seems he captured a size 2 city from him last turn.
I have to run.
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