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[SPOILERS] By the Rivers of Babylon, FIN has no effect (on krovice)

Turn 80.

I think the barb city is gone. Also, Whosit has a new city.





We lost the trade connection to Cheater Hater for some reason.



Forgot to screenshot dtay's 11th city but it's on a hill north of DS, as expected.



Demographics. We're slipping, but we'll settle two new cities next turn and we're regrowing our granary cities.



Culture from F9 shows that The Great Lighthouse is in Orleans, for what that's worth.
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One dead barb city. I hope Whosit took it, that would make it easier to just blitz him if/when dtay hits him.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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novice, I'm fairly sure this will not be the most inane request you get from me today, but would it be possible for you to settle Ec before KM? That way when we are scrolling between cities in future we can easily swap between the cities in the west and the cities in the east nod
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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It's not completely inane, I think F1 order is used as a tiebreaker in some cases, e.g. when allocating trade routes.
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I think Seven change (as in fixed) the trade route allocation to get rid of the bug of losing routes. But you'd have to ask him exactly what was implemented and how. But yeah, maybe not the most inane thing...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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While Pindicator was logged in, Barry Lyndon lost 14 score points and Pindicator gained one.
I have to run.
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Well looks like the smurf got what was coming to him, anyway.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Played turn 81.
















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Why does it look like the cottages 66 of Ec has 3 commerce?

Also I love that road network. Only unnecessary road is the deer and with the chop into Mids I can't even say it's truly wasted.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(June 24th, 2014, 13:50)Krill Wrote: Why does it look like the cottages 66 of Ec has 3 commerce?

Because the smallest house in the village looks just like a coin from that angle.
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