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[SPOILERS] By the Rivers of Babylon, FIN has no effect (on krovice)

Aren't we chopping the third ring spice into mids?
I have to run.
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Could do. If so worker mm becomes more strict but still doable. Will have some inefficiencies but need to accept them to make sure we have quick cities by ruff.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Report later, just looked at turn, yet to play:

Maths due in 3 @80%, so it is well in hand and we will have gold left at the end.

Barb warrior on the south island, we can easily handle it with the units we are sending

I need to look at the MM again, but I think Mids eot T97 is still possible, but the cost of speeding it up from T98 is immense. T97 needs 3 pop whip and the spice chop, T98 needs either 2 pop whip or 1 pop whip and spice chop...I am not 100% sure that we should do it, because we would have to use 6 workers for a T97 Mids, but can get away with 5 for a T97 Mids. And that spare worker enables us to settle the southern city against Ruff on T97 due to roads.

I'll play the turn after the Dignitas - TSM game. SO start anywhere between 20 and 40 minutes from now.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I think it's fine to have a reasonably quick and efficient mids plan that doesn't derail everything else, i.e. Mids eot98 is fine.
I have to run.
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OK, I'll update the in-game MM when I play the turn. There will be some inefficiencies...mostly because I fucked up last turn, there was 1 worker turn unaccounted for on the grassland south of Ec, but whatever.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Rechecked MM. It's not good. I can get Mids T98; can't get it T97. T98 requires triple whip and all 6 chops; worker MM is trivial. Problem is that taking into account all 6 chops, eot T97 we get Mids to 459, and I think whips into Mids are worth half base hammers, right? So first pop is 15 base, second etc are worth 10? That means double whip is worth (15+10)*1.5=37 therefore 4 hammers short for double whip. T99 Mids would require delaying 2 chops to T98, which is trivial, and would then only require a 1 pop whip.

So, basically take everything I said in my previous post and delay it a turn. Fortunately, none of the MM actually changes until T97 so there is plenty of thime to think this over.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Game mechanics question for lurkers, assuming base BtS. How many hammers do you get per pop point whipped into a wonder? I know it varies by wonder, but what are the real, in game, values?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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We're at turn 90? Can't we chop two forests with 1 worker, get the spice as well, and 2-whip at t98?
I have to run.
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Can chop all 6 available forests by T97 easily, plus the 7th spice forest. Just don't have enough hammers in Mids to 2 whip it. Need to make 41 hammers on T98 with the whip. That takes 3 pop. There are no more forests that chop into FR that we can reach (galleys will not make it in time so don't even think of that option).

EDIT: If final 2 chops delayed until T98, then need only 17 hammers to finish Mids...which means we don't even have to slave it to finish it T99.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I suggest we 3-whip on t98 then.
I have to run.
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