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Fuck it just get Mids next turn. The only benefit is we have 2 turns of the work boat at best.
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(July 14th, 2014, 16:42)Krill Wrote: Fuck it just get Mids next turn.
Amen. This is what happens when you attempt to micro while drunk.
On another note, with two chops going into Mids next turn we might want something more expensive than a work boat queued up?
I have to run.
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I'm not even drunk Just sleep deprived.
Next turn I'll queue a settler. Something we can still 2 pop whip quickly and then get back onto useful stuff like those work boats.
Current games (All): RtR: PB80 Civ 6: PBEM23
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July 15th, 2014, 12:10
(This post was last modified: July 15th, 2014, 12:10 by Krill.)
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I've done everything except move the worker that was finished at RC...because I never thought that build through.
Got any ideas?
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Option 1: move 311. T100-103 move 667 and chop forest into granary in FP (not whipped).
Option 2: 39 part cottage. T100 move 1113 and chop a library in Ec.
I have to run.
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Option 3: mine hills at RC. We do need hammer cities.
I have to run.
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A worker is 2 turns from completion in DS but I'm growing it; every commerce counts. I want to dump 2-3 workers on RC at the same time, mining one hill every 5 turns seems a bit slow. Sure there isn't anything more productive than that?
Probably going to chop that second forest at FP...
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Option 1 is my favourite as well.
I have to run.
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Yeah, I'll just have to time growth so that the granary completes at half full food box, not difficult.
Current games (All): RtR: PB80 Civ 6: PBEM23
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Looks like wetbandit settled a city this turn and BGN promptly razed it.
I have to run.
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