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I'm not quite sure what to make of Suttree's thread. Entertaining, but quite odd. I've only been reading Suttree and Retep so far, are any others good reads during the early game?
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Gawdzak surprising no one.
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(August 2nd, 2014, 18:14)retep Wrote: In any case I think missread things. You see, Zanth play last on turn 27 and first on turn 28. I think he settle a city on turn 28. The score change could have been mask as a pop growth. Pretty clever by him although it was kind of gaming the clock ![nono nono](https://www.realmsbeyond.net/forums/images/smilies/nono.gif)
(August 2nd, 2014, 22:09)retep Wrote: You know, Gawdzak also finish a turn and immediately play the next, then he got an increase of score. It could be he growing a pop yes, BUT nobody except me have never had a city size 5 so that can't be. So he probably settle a city...This kind of sucks, I wanted to keep track of people settling cities so I could figure out barb behaviour but if people keep doing this then is going to be difficult.
(August 3rd, 2014, 01:06)Old Harry Wrote: Hey noble, could you see what the lurkers think if there have been clock games to disguise civstats score change? I dunno if its something that's just considered clever...
August 5th, 2014, 07:08
(This post was last modified: August 5th, 2014, 07:09 by Boldly Going Nowhere.)
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I think thwarting C&D efforts is fine, so long as their actions are not delaying the game or having other tangible, adverse effects on the game. This is just my opinion though.
I mean, really, without a scout on hand to observe it, should you have any information on an opponent growing, settling, or even chopping trees? We do, but should we?
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I don't like that civstats gives out this information, as well as information like how many times you whip. But since it does, I find taking advantage of it when you are last to play to be kind of scummy, yes.
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We should just get novice to keep on altering the host portal system to hide the score information or have it only update on turn roll, then use that rather than civstats
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Bobchillingworth
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(August 4th, 2014, 19:55)spacetyrantxenu Wrote: I'm not quite sure what to make of Suttree's thread. Entertaining, but quite odd.
I bet he's a big fan of John Water's films.
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(August 7th, 2014, 17:58)Krill Wrote: We should just get novice to keep on altering the host portal system to hide the score information or have it only update on turn roll, then use that rather than civstats ![nod nod](https://www.realmsbeyond.net/forums/images/smilies/nod.gif)
As long as people are using a mod that includes the logging mechanism, that is trivial to implement.
I have to run.
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An alternative which would be more work but perhaps fairer, would be to actually change the game to only update scores at the turn roll. (i.e. each player's score would update immediately after their cities produced etc.) This would then mirror a pbem completely, and you couldn't gain extra information by logging in multiple times or at the right time.
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(August 10th, 2014, 17:20)SevenSpirits Wrote: An alternative which would be more work but perhaps fairer, would be to actually change the game to only update scores at the turn roll. (i.e. each player's score would update immediately after their cities produced etc.) This would then mirror a pbem completely, and you couldn't gain extra information by logging in multiple times or at the right time.
There's still loads of other ever-updating info sources though: Demographics changes, top 5 cities, victory conditions, diplo screen, etc. etc. You could argue that by making the score change history unavailable, the advantage of being able to log in frequently becomes even larger.
I have to run.
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