So, as previously stated, dtay accepted peace for Captain Falcon. Ultimately, the pike worked out to be an improvement since without it I would have captured the city and not gotten to keep all the buildings/culture/etc. Pretty nice haul:
Later in the turn, Commodore took Marth, dtay's Great Wall city, sort of reaffirming I had no time here. The downside is I know have another border I'm going to have to heavily reinforce. Upside - that border is further south.
Anyway, I'll need to get some workers down here because despite dtay founding Shambhala long enough ago for the city to have all the key infrastructure, there's a good deal of unimproved stuff there. The border creation between me and Commodore should be interesting. While I have Creative on my side, he is in Caste System right now and can pop borders quickly with Artists. I suspect the heavy lifting is over and dtay is pretty much broken at this point. Which makes odds pretty solid that Commodore ends up with Game and Watch. The city itself is fairly worthless right now, since dtay never managed to get it cut out of the jungle but one way or another, that city will have to be mine. I REALLY don't want a long, grinding war against Commodore - I've done that before - but I don't think I can let him have that location. We'll see; if Game and Watch is still standing in 10t, I'll probably take it off dtay's hands.
I debated offering dtay some happy res for free to aid in his whipping campaign but decided the diplo malus from surviving players wasn't worth the trouble. If he asks me for them, I'd probably accept, though. If I'm being honest, I'd really like to see Thoth make a breakthrough. Commodore ending up with all of dtay's territory is not a solution I'm fond of.
The main question right now - how all in do we want to be on attacking Oxy? He's incredibly soft at the moment but he's teching well. I assume he's stacking overflow for a Lib push to coincide with a GA when he techs Nationalism to build Taj Mahal. If that's the case, this is the best possible opportunity to attack him. He flashed a Mace at me this turn, but I mean dude, your power rating doesn't lie. Here's a look at Oxyland:
I think I could get myself a dozen Knights supported by other stuff pretty quickly and fairly trivially capture the 5 cities on my side of the line. The issue of course is that I've got so many other fronts and my empire is not really ready to go full-scale military mode. But I'm only 3rd in population and that will surely be 4th by the time Commodore is done with dtay. Without another 6-8 build queues... well, the result is still pretty inevitable. If I could move like 25% of what I have on the TBS border off, I'd be in much better shape to attack someone, but I can't really invite him to take advantage of me again. What do you guys think?
Also - any ideas what this is? Did Commodore run a turn of espionage?
Later in the turn, Commodore took Marth, dtay's Great Wall city, sort of reaffirming I had no time here. The downside is I know have another border I'm going to have to heavily reinforce. Upside - that border is further south.
Anyway, I'll need to get some workers down here because despite dtay founding Shambhala long enough ago for the city to have all the key infrastructure, there's a good deal of unimproved stuff there. The border creation between me and Commodore should be interesting. While I have Creative on my side, he is in Caste System right now and can pop borders quickly with Artists. I suspect the heavy lifting is over and dtay is pretty much broken at this point. Which makes odds pretty solid that Commodore ends up with Game and Watch. The city itself is fairly worthless right now, since dtay never managed to get it cut out of the jungle but one way or another, that city will have to be mine. I REALLY don't want a long, grinding war against Commodore - I've done that before - but I don't think I can let him have that location. We'll see; if Game and Watch is still standing in 10t, I'll probably take it off dtay's hands.
I debated offering dtay some happy res for free to aid in his whipping campaign but decided the diplo malus from surviving players wasn't worth the trouble. If he asks me for them, I'd probably accept, though. If I'm being honest, I'd really like to see Thoth make a breakthrough. Commodore ending up with all of dtay's territory is not a solution I'm fond of.
The main question right now - how all in do we want to be on attacking Oxy? He's incredibly soft at the moment but he's teching well. I assume he's stacking overflow for a Lib push to coincide with a GA when he techs Nationalism to build Taj Mahal. If that's the case, this is the best possible opportunity to attack him. He flashed a Mace at me this turn, but I mean dude, your power rating doesn't lie. Here's a look at Oxyland:
I think I could get myself a dozen Knights supported by other stuff pretty quickly and fairly trivially capture the 5 cities on my side of the line. The issue of course is that I've got so many other fronts and my empire is not really ready to go full-scale military mode. But I'm only 3rd in population and that will surely be 4th by the time Commodore is done with dtay. Without another 6-8 build queues... well, the result is still pretty inevitable. If I could move like 25% of what I have on the TBS border off, I'd be in much better shape to attack someone, but I can't really invite him to take advantage of me again. What do you guys think?
Also - any ideas what this is? Did Commodore run a turn of espionage?
I've got some dirt on my shoulder, can you brush it off for me?