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[NO PLAYERS] Swimming in the Water, Lurking, and Laughing

Other than the diplo screen, how hard would it be to make all that stuff update and end of turn? I imagine that the demographics screen should require all new code...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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For the demographics that are also represented in graphs, it would be relatively easy, since those are being snapshotted and stored every turn anyway. For the others, it would require addition similar code and a corresponding change to the save file format. You wouldn't have to track full history of e.g. Life Expectancy but you would at least have the track the value as it stood at the end of the previous turn, because that's what you're going to be always showing.
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And this is why No-Score mods exist. Having everyone just set to 1pt for the entire game (well, 2 when they hit Future Tech 1), eliminates the whole score deception mess.
but RB seems to thrive on the Meta-analysis in general. If you can't have a giant spreadsheet of what techs, cities, whips, and whatever else all your opponents have done before you even met them, it's not a RB game.
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And here I was about to make a no score mod joke.
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(August 19th, 2014, 23:19)Elkad Wrote: And this is why No-Score mods exist. Having everyone just set to 1pt for the entire game (well, 2 when they hit Future Tech 1), eliminates the whole score deception mess.
but RB seems to thrive on the Meta-analysis in general. If you can't have a giant spreadsheet of what techs, cities, whips, and whatever else all your opponents have done before you even met them, it's not a RB game.

We did that. It was the most boring game ever. If there is no information available to make decisions on, the only safe choice is to not attack and run skeleton military, and rely on slavery and drafting for military. Settling collapsing front cities, and stuff like that. So it turns out that No-score mod is effectively broken for MP games; what is needed is a specific amount of information, not no information.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I am back from my shameful dissappearance.
I'll have lots of games to read through...
Yeah, I'm not happy about my past behaviour either. shakehead
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(August 20th, 2014, 09:13)Krill Wrote: We did that. It was the most boring game ever. If there is no information available to make decisions on, the only safe choice is to not attack and run skeleton military, and rely on slavery and drafting for military. Settling collapsing front cities, and stuff like that. So it turns out that No-score mod is effectively broken for MP games; what is needed is a specific amount of information, not no information.

Or spend your output on espionage.

The meta-analysis is what turned me off to games here. I don't mind getting ROFLstomped by players better than me, but I can do that anywhere. Here, I've subbed a few times, but given the choice of spending a whole game either
A: spending the time every single day to datamine the charts and civstats to determine what tech someone researched by the change in his soldier count, how many lake tiles they started with, and whatever else..
or
B: operating with less information than anyone else.
I generally chose
C: find a different game.

If the demo screen and scores only updated at turn flip (so you couldn't even change your own demographics temporarily by moving food/production around to see how your ranking changed in relation to the other players), it might be a happy medium.
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If you think that removing just the demographics screen or score stops data mining, you're going to have a bad time...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(August 20th, 2014, 13:31)Elkad Wrote:
(August 20th, 2014, 09:13)Krill Wrote: We did that. It was the most boring game ever. If there is no information available to make decisions on, the only safe choice is to not attack and run skeleton military, and rely on slavery and drafting for military. Settling collapsing front cities, and stuff like that. So it turns out that No-score mod is effectively broken for MP games; what is needed is a specific amount of information, not no information.

Or spend your output on espionage.

The meta-analysis is what turned me off to games here. I don't mind getting ROFLstomped by players better than me, but I can do that anywhere. Here, I've subbed a few times, but given the choice of spending a whole game either
A: spending the time every single day to datamine the charts and civstats to determine what tech someone researched by the change in his soldier count, how many lake tiles they started with, and whatever else..
or
B: operating with less information than anyone else.
I generally chose
C: find a different game.

If the demo screen and scores only updated at turn flip (so you couldn't even change your own demographics temporarily by moving food/production around to see how your ranking changed in relation to the other players), it might be a happy medium.
Actualy all the info you need is wasy to get it in 2-3 minutes of reading the charts.I never used a spreadshed, i builded a sandbox just once and lost miserably(pb 4 i think was but how gaspar nice sayind that one doesnt exist),and that doesnt stop me to play fairly competitive games.What i do i read alot other games of the people which i play and they keep playing the same....,but reading others reports is the best thing here at rb even beter then playing my own turn.
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Then how was NoScore a problem, since that's all it removed, at least in any version I used. (All scores set to 1 (1pt per wonder in the first version), and no demo screen).

Espionage gives plenty of info, but you have to spend resources on it for most of what it gives out, other than analyzing mission prices for stuff.
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