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[SPOILERS] By the Rivers of Babylon, FIN has no effect (on krovice)

By the way I accepted a cease fire with Caledorn and OB with HitAnyKey.
I have to run.
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Party was great thanks but I've spent all day with alcohol withdrawals. When you can assess your own symptoms and know that I score for benzos you know it's been a good night.

On the workers...yeah. We do just need more workers with farms and workshops to be built. Don't want to whip more than what we could whip this turn. Tech wise with a bit more growth lib whips and specs we should be able to breach 750bpt. Enough for maybe 7 turns col cs feud guilds Banking.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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novice, tech path seems to be Monarchy)>save gold on CoL for 4-5 turns then finish @100%>Feud>CS. At that point, we can decide to delay the GA a few turns to make sure we have Guilds>Banking, then build 100 hammer banks in important cities in the GA and just get infrastructure down whilst saving gold to push to Economics or PP.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Watched the video, that was enjoyable.

Just to appear useful: You could do with some tile shuffling between cities when doing MM. For example, TtL left a farm unworked whereas OT was working a scientist for lack of tiles. Shuffling tiles through Eggcorn would have solved that.

Should we offer OB to dtay?
I have to run.
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Also, dtay took four more cities from CH. Sheesh, let's hope dtay feels like building, because he's running out of targets fast.
I have to run.
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Sorry, was in a rush to go and get ready for the ball.

I can play theturn later today fine, not in any rush, but can't play from next week. Not sure what internet is going to be like.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Thanks for the video and your thoughts on the situation!
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novice, when you log in you might think I screwed up with some workers, but really, I decided not to do what looks obvious.

I'll explain better. whosit moved most of his stack out of Plano, leaving 5 archers, 1 C1, 1 CG1. I positioned Aall the HA to invade next turn. I also moved down 3WE and 4 cats. The slow movers cannot move onto the hill to attack next turn due to worker positions. But attacking next turn is bad, if whosit does not have engineering we may be walking into a trap.

My advice is to move workers into position to road the tile 11 of the ele/cat stack on T137, and then move in the slow movers and the HA. T138 take the city; bomb down with 2 cats and then throw away to more cats at the city seems best, if there are only 5-6 archers there. Use as few fast movers to take Plano as possible. Once the city has fallen, the HA can move to the hill 44 of Chill Lakes, and T139 take the city to eliminate Whosit. Giving Whosit the extra turn to move units against CH means they should be dead before he can attack us, especially if you use a chariot to pillage a road or two. The C1 HA already have odds on the CG1 archer, the only real problem is if Whosit has a spear in Chill Lakes.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Blurb for the turn, because I'm slightly bored...Monarchy is researched at 40%, -1gpt, 267bpt. I've whipped a few more workers, but we don't need many more. I think there is one that can be whipped at size 4 for 1 pop in JD, but that would put us to about 22 workers, plenty for what we need ATM.

If dtay doesn't screw with us, and the Whosit attack works, we need up to a further 5 settlers to fill in the available land. Plus another, what 2-3 work boats? We will have about 50/50 land split with dtay on the continent IMO, but we have the more defensible half. We should still be near rank 1 in total land area, but our coast is actually useful so we do have more effective tiles to work compared to anyone else in the game (considering Rep).
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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