Posts: 13,563
Threads: 49
Joined: Oct 2009
Nice analysis.
Tech-wise, I think we need Literature immediately after Banking so we can build the epics. Then we can save gold. (Although we might end up netting gold while teching Lit since it's relatively cheap.)
So actually, maybe we should pick up Lit on the way to Banking, or at least Aesthetics. That might shave a turn off Lit without affecting the Banking ETA.
I have to run.
October 8th, 2014, 15:10
(This post was last modified: October 8th, 2014, 15:10 by Krill.)
Posts: 23,457
Threads: 132
Joined: Jun 2009
Go Aesthetics>Guilds>Banking>Lit. I think we can get them T144>5>6 and start the GA on T147 with full revolt, then Lit on T147. It's just that Banking is not certain, as the slider setting on T146 is either 80% or 70%, not sure which, but if you don't mind delaying the GA a turn it's not a problem.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
October 11th, 2014, 14:47
Posts: 23,457
Threads: 132
Joined: Jun 2009
Just out of interest...what's the concession mechanic for this game?
Only 2 people that have a chance of stopping dtay are FinHarry and BGN. And I doubt BGN can do it.
dtay just need to play builder for 20 turns and I think he would then be able to make another push for land unopposed.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
October 11th, 2014, 14:53
Posts: 17,920
Threads: 162
Joined: May 2011
I suspect it's a Standard Consensus Thing, again. I'd never call a conclusion foregone if it depends on Finarry being passive.
October 11th, 2014, 15:26
Posts: 23,457
Threads: 132
Joined: Jun 2009
I think FinHarry need to murder the people on their island...and then kill Cyneheard and whomever is on that island with the left over forces and new stuff they build after teching Astro. Assuming FinHarry are east of Mardoc/azza, I think they may be the western neighbours for dtay. The Astro line would force dtay to research Astro and put a dent in his tech speed.
Really, considering the areas of the map we haven't explored, we can have a pretty good stab at where everyone is. Doesn't help us do anything with that knowledge though.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
October 11th, 2014, 15:34
Posts: 23,457
Threads: 132
Joined: Jun 2009
All that said it's not a problem playing out the next 50 turns. Games quite fun with no real stress: if dtay tries to attack get Nationalism and draft everything into the ground.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
October 11th, 2014, 16:59
Posts: 13,563
Threads: 49
Joined: Oct 2009
Oh good, you've played. I took a look but got distracted.
Finharry has already done a fair bit of murdering, I think.
Also, we could probably bring dtay to a halt, but not in a way that would benefit us.
I have to run.
October 11th, 2014, 17:24
(This post was last modified: October 11th, 2014, 17:27 by Krill.)
Posts: 23,457
Threads: 132
Joined: Jun 2009
We could now, but he timed his GA well. Straight into FM, has Education to build OU. He may have the capability to get to Rifling in about 15 turns? I think 5 turns down the road we'll be a big speed trap for him but I'm less certain we could hold him if he stacked up properly across the board. He would only need to hold about 50% of his army to defend the south until he forced us to commit to defend somewhere, and then things get dicy for everyone else because he may be able to manage a two front war at that point. But if he were to maintain a beaker lead and take the mainland, well...I think we might have the largest continent in the game, so I imagine other players would need more than 1 continent to compete.
I think the game is still interesting, but perhaps not quite as interesting as PB13 was.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
October 11th, 2014, 17:40
Posts: 13,563
Threads: 49
Joined: Oct 2009
He started another GA? Yeah that should help.
I have to run.
October 11th, 2014, 17:55
Posts: 23,457
Threads: 132
Joined: Jun 2009
Yeah, he has just started another GA, 2 turns before we even get our first and is 15K adjusted beakers ahead of us.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
|