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[SPOILERS] By the Rivers of Babylon, FIN has no effect (on krovice)

(November 10th, 2014, 15:15)Krill Wrote: I suppose I'd make it formal: concede to dtay.

What's this, I slack off for a week and you go ahead and concede? wink

Yeah, I'll concede to Dtay as well, I don't see how we can overcome the obstacle of having him on our borders. I imagine BGN and Old Harry are still contenders (and contending) though.
I have to run.
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You should show the GA again to demonstrate that it wasn't used for the golden age.
I have to run.
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Yeah, they are, but basically dtay in 10 turns will either attack us, or Pin.

If he attacks Pin, who is at war with Cyneheard, he wins the game because Pin does not have the units to fight off rifles and cav.

If he attacks us, then it's closer. He can take the outer 5 cities and it doesn't gain him much at all provided we can maintain a good stack of units. He needs to take the entire mainland, which means he has to force us to attack his stack(s)...or attack at a point when we don't have units to hold cities. So he either blitzes us immediately after getting Mil Trad, or he stacks up. If he finished a cuir in every city eot, upgraded some knights, he could hit us with 30 cuirs in 3-4 turns.

We die to that.

He waits for Cav? We can have 50 muskets waiting for him on T170, I don't think he can finish Rifling before eot T165, and with 2 GA to plant forward, bomb and catch his units out of position, I just doin't see him running through us.

I think Pindicator is the right choice, he just need to get to the city column past the Hindu holy city for another city that makes +100gpt base. Plus Pin is distracted with Cyneheard, and Pin is smaller than us. He just needs to build 15 rifles and leave them in the south and we couldn't do sweet FA to him. So attack Pin, mow him down, plow through a weakened Cyneheard and then we call it. Because at that point, he turns around we really do die to him.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(November 10th, 2014, 16:05)novice Wrote: You should show the GA again to demonstrate that it wasn't used for the golden age.

I did. It is on a hill near to the northern border, cannot be attacked but under a stack of cats I moved, visible to him.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I'm bored. Anyone want to start setting up a new game?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(November 13th, 2014, 14:14)Krill Wrote: I'm bored. Anyone want to start setting up a new game?
I was about to propose a 4-man AW PBEM...
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Fuck that, 10 players or nothing.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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So, start a thread. I'd even make you a toroid if desired. tongue
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

Need AGD making first.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Maybe pictures tomorrow, but for a Friday evening update...1684bpt, Nat in 1, 1100 base bpt overflow, Chem in 2 then 3 turns into Steel gets us most of the way there. 8th in Power, about to start building units everywhere. GNP #1, MFG #1, CY #3, land area #3. SP due next turn so can shopw hand and revolt into a religion if we want to, but suggeest do not due to needing culture in mulitple cities to fight for land. MG will get GT in 5, using 2 chops for forests, fair bit of overflow hammers. Might be possiuble to lay a trap for Ruff, let BGN invade him then jump on empty cities 3 turns later.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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