Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[SPOILERS] Retap is over and Retap is gone...

(March 15th, 2015, 17:30)Boldly Going Nowhere Wrote: I like this thread. Mind if I visit from time to time? I don't want to contribute anything tangibly helpful but I do want a place to visit civ without any real expectation of having to do anything. This seems like the perfect place to do that (looks at Ichabod).

I'm also a fan of animal pictures in avatars.

And wither retep? Destroyer of worlds games? I don't know if I can trust this retap guy... shades

Welcome Boldy, this is the perfect place to visit if you don't want to do anything! To be honest we are just tricking William in doing all the work while we just sit and relax Tom Sawyer style cool

P.D: Retap is a good guy, you can trust him, just take his candies and enter his van mischief
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I've heard that Boldly is even playing in PB18, but my distant galley and scouts are known to be unreliable. And from my C&D it seems he popped like 2000 points from a hut or something? mischief
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Possible micro plan for Bronze first:




Bronze finishes T20, Agri finishes T28 with exact beakers. Setter and 2 workers on turn 28. We could settle on T31 and work the corn that turn. Worker 3 on T31 is for reference, in reality we'd almost certainly want to revolt on the settler move.

This doesn't look too bad! I think it's better than the previous ones. I might have missed this in my own game, it's habit to think that food is king and agriculture is necessary here immediately.

I didn't explore a plan where we'd grow to 4, revolt, and 2-whip the first settler.

We need some warriors eventually, how long can we live with just 1? Well some of it depends on further scouting probably. The above plan could turn 6 food into hammers, but it's not enough to get a second warrior while growing, and agriculture would be delayed a turn not working the oasis.

Eventually we'd need to decide on order between Pottery, Fishing, AH.
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You got something similar to mine own sim.

Although what I did was worker1 instead of choping mine a grass hill, worker2 chop. Settler still finish in the same turn.
After that you can move the workers to farm the corn so they finish when the second city is planted.

This way you save a forest, the difference is in the third worker. My thinking there is: do I need a third worker that soon? Without pottery or the wheel there isn't much that workers can do, not to mention that keep plating more cities without some of the former could become a pain, economically speaking.

Which leads to the super gamble-play: skip BW until after pottery. Insane? Yes, but it could paid off really well, if I don't get eliminated warded in the first 40T.
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(March 15th, 2015, 20:45)retap Wrote: My thinking there is: do I need a third worker that soon? Without pottery or the wheel there isn't much that workers can do,

Well, chopping! We're Joao - our 20 hammers from the tree are worth more than everyone else at either +35% or 60%, and it's a snowball game, right? You pick Joao because you want to snowball faster than anyone else and convert that advantage into the midgame, right?

Quote:Which leads to the super gamble-play: skip BW until after pottery. Insane? Yes, but it could paid off really well, if I don't get eliminated warded in the first 40T.

Haha, yeah that one's pretty insane. You get inferior strategic information in your dotmap for the first 3 cities, you probably lose production for the copper tile itself, you lose the snowball amplifier for BW and Slavery, you lose the opportunity cost because you have to revolt at a much worse time than the standard point when the first settler is walking. And yeah, what if German Joey shows up T35 with a "scouting" impi? Game over.

I mean, if we were Protective or something, maybe the earlier pottery could work? But here I'm going to try and talk you out of it.
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New turn:




Borders pop but nothing to interesting



Did you notice that we met someone? eek
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(March 15th, 2015, 20:55)retap Wrote: Did you notice that we met someone? eek

Oh wow, did you just notice from the "?" disappearing from the scoreboard? Good catch. Did they move their scout onto the gems and back out of sight?

The good news: this is Dtay on the team and they aren't _that_ close. Their goal is going to be to win the game, and nothing less. So early war with a competent defender is an absolutely terrible idea for them.

I have no idea where the scout goes next, do you? Part of me would love to know exactly where their capital is so we can be sure we get a "fair" border on our terms, meaning, uh... not so fair but what are you going to do about it, we're Joao, bitch? lol
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Commodore + dtay: Sitting Bull of Inca

Pick level: Really good, surprised that Inca made it to the 8 pick, obviously pair with a PRO leader, not the strongest PRO leadre but then again is Commodore, the flavour kind of guy.
Neighbour dificulty: High.
Player(s) Commodore is from the group know as the vets, the less scary (or as I liked to called: the more killable) Aggresive player with a tendency to try "cute" plays instead of serious efforts to try to win a game.
My hate for Commodore has grown through the years because seriously man wtf with the maps lol
This team also feature Sulla Dtay which I assume is a good player because what I have read in Harry+Fintourist threads in PB13 and Pb18.
Likely Strategy: Claim land with the easy to build terraces and defend that with buff archers, text book play by Commodore now with the help of Dtay, which has played PRO in all of his game I think?
I already see Comodore trying to block me with an agressive plant with his third city. This is going to be such a pain.
Contrameasures: I see two options, make my own aggresive plant against him and get lock in a cold war or try to expand around Commodore and let him start a cold war with his other(s) neighbours.
Random prediction: Commodore plays a really good game until he gets hit by a meteorite after leaving his house shhh
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Best way to maange Commodore is to warrior rush him.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(March 15th, 2015, 21:44)Krill Wrote: Best way to maange Commodore is to warrior rush him.

Krill I don't remmber, did you border Commodre in PB15? Maybe I should go read that thread again contemplate

I was going to bed so I enter to play my turn, saw this:




Given the geography and the timing is likely the Commodore came from the east (no I haven't actually see his scout) and HAK came from the SE maybe, too tired to especulate more about this (or to write anything about HAK right now) so just going to bed now.
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