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Pitboss 27 IT and Tech Issues Thread

Ideally. RtR isn't constrained by RB standards for Adventures, giving players options to take better screenshots to give to lurkers is a good thing.

Especially if I have to lurk the next game.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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The FoV mod has been approved for RB Adventure / Epics (IIRC).
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Yeah but you also wanted a few other changes IIRC, right?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Um not just sure what just happened. I logged in and was OOS with myself (just myself) in the game. Played the turn as often happens online playing simultaneously and thought nothing of it. It told me the turn rolled so I played the next turn too, although I look now and CH is still to play and according to civstats the turn hasn't rolled... Very confused here atm. I definitely played my next turn which has yet to roll according to civstats though.

I log back in and the turn hasn't rolled, and units haven't moved. Anyone had this before?
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We will likely need a short pause, Gav's computer is down to an infection and I can't play for another two-ish hours at least.
DL: PB12 | Playing: PB13
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I'm around, there are 3 hours on the clock, I'll pause it unless you can tell a lurker how to play the turn when the game hits about 15 minutes left on the clock, OK?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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It seems to me that we are taking much less than 24 hours for each turn. Is that part of the reason why people are missing play windows? Do some people have fairly narrow windows of time and should we up the clock a little? I think it's a 21 hour clock, right?
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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For PB28 we were hitting the same problem, so extended the timer to 26hrs. That seems to have solved the issue nicely and we've not had an unscheduled pause since. Reloads are another matter entirely... crazyeye
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The timer was set to 22 hours. I've set it to 23, that should be closer to 24 hours if it's been going too fast. Though 24 hours would definitely equate to more than one full day. Anyway if it isn't enough we can lengthen it again if needed.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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It's not even T25, so how hard is it to move 4 units twice a day?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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