November 29th, 2017, 12:01
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I have to say that they took a pretty decent stab at MP with the base release, it is far and away the most playable out of the box of all Civ titles, and I am kind glad that seemingly I won't have to buy an expansion just to have reasonable MP.
Agree that changes are very "Paradoxy", and that it's a sad state of affairs -- a convergence between the two genres will just leave us with nothing but half-assed hybrids. See Stellaris. And why would Firaxis even want to reproduce Stellaris, the game is a clear failure (even if I kinda enjoy it on a rare occasion).
I hope that, as is becoming common, we will get a base game update with at least some of the features during expansion release. Not asking for new civs or wonders, but the development trees, anti-cavalry and policies clearly need some work still. Non-existent lategame is largely irrelevant for MP purposes, certainly until pitboss.
November 29th, 2017, 14:12
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(November 29th, 2017, 12:01)Bacchus Wrote: I have to say that they took a pretty decent stab at MP with the base release, it is far and away the most playable out of the box of all Civ titles, and I am kind glad that seemingly I won't have to buy an expansion just to have reasonable MP.
Agree that changes are very "Paradoxy", and that it's a sad state of affairs -- a convergence between the two genres will just leave us with nothing but half-assed hybrids. See Stellaris. And why would Firaxis even want to reproduce Stellaris, the game is a clear failure (even if I kinda enjoy it on a rare occasion).
I hope that, as is becoming common, we will get a base game update with at least some of the features during expansion release. Not asking for new civs or wonders, but the development trees, anti-cavalry and policies clearly need some work still. Non-existent lategame is largely irrelevant for MP purposes, certainly until pitboss.
Just curious, by what metric do you consider Stellaris a failure? To be sure I think it's the weakest of the "current" Paradox games, but certainly playable. Similarly while I don't think this expansion is all that exciting, I don't see it turning Civ6 into some sort of mediocre blend of civ and pdx games.
November 30th, 2017, 06:48
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Regarding Civ6 expansion, I am talking more about the direction than the magnitude of the change, and where the series may go from here.
As for Stellaris, the metric is of course player base -- it has 220k players over last two weeks compared to HoI4's 290k and Europa IV's 280k. And Stellaris was meant to have wider appeal, certainly than the concurrently released HoI4.
December 1st, 2017, 15:38
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December 1st, 2017, 16:02
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I'm seeing feature bloat and a cluster fuck incoming.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
December 5th, 2017, 07:32
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New civ revealed: Korea.
The set-up seems interesting. Mines give bonus science, Seowons don't like being built next to other districts, so it looks like the Koreans will favor a more rural, mining-and-farming based civ.
December 5th, 2017, 09:16
(This post was last modified: December 5th, 2017, 09:24 by Ituralde.)
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I thought they wouldn't go for a Unique Science District, as it sound quite op on paper. +6 Science which cost half as much as a normal Campus? Sign me up!
EDIT: Just found out that they don't receive adjacency bonuses. That makes them actually a lot more balanced.
This also makes me hope for a Civ with a Unique Commercial District, equally op but I really want to play a trader civ!
December 5th, 2017, 13:22
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I really like Korea's design, it really encourages them to lay out completely unique cities. I've been waiting since day one of this game for a civ with a unique campus district, and I can't wait to play them
My one point of concern is that innate +6 bonus to the Seowon, it feels a little overtuned at the moment, but much will depend on implementation. The disincentive to adjacent districts is nice and flavorful, but I don't feel like it's a trade off that's going to end up being too impactful. I have a lot of questions about how Seowons interact with existing systems. For example, does it get additional adjacency bonuses for mountains/jungles? Does the innate 6 science count as an adjacency bonus that gets doubled by Natural Philosophy?
If the answer is yes to one (or both of these), I would argue the Seowon might be too strong. If its not, the +6 science on a half cost campus is really good, but not game-breaking - especially when you consider how generally mediocre the rest of their kit is.
December 5th, 2017, 14:05
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From what I have heard the answer to both questions is "no"
December 12th, 2017, 12:47
(This post was last modified: December 12th, 2017, 13:33 by Woden.)
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New Civilization Revealed: Netherlands w. Queen Wilhelmina
Blog Post: https://civilization.com/news/entries/ci...etherlands
UU: De Zeven Provincien (a powerful ranged ship, doesn't say if it replaces anything, maybe Frigates, and gets bonuses attacking districts (City Center and Encampments))
UI: Polder (a coastal improvement that adds +2 , +1 , and a little housing plus more down the line).
Civ Ability: Grote Rivieren (adds +2 adjacency to Campus, Theater Squares, and Industrial Zones when built on a river plus Harbors grab tiles)
Leader Ability: Radio Oranje (adds Loyalty to domestic trade routes and culture to foreign trade routes)
Edit: Firaxis also announced a live stream Wednesday (Dec 13th) showcasing Korea: https://forums.civfanatics.com/threads/f...th.625358/
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