There was discussion in the postgame threads of Civ 6 PBEM 7 on possible inclusions for a Civ 6 MP balance mod. So I tinkered around in SQL Lite for a few hours and now give you:
The Really Balanced Mod Of Destiny
See attached for the Mod file. Unzip the folder, and move that folder to your Mods location on your computer. Mine is: C:\Users\[WindowsUserNameHere]\Documents\My Games\Sid Meier's Civilization VI\Mods
Changelog:
The Obvious: Venetian Arsenal only produces double units in the city where the wonder is built.
The Provocative: Hills now provide +1 AND -1 to a tile. Base game only provides +1
The Not Yet In This Mod: Production scaling fixes.
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I want this to be a good place to discuss what could/should/would be in this mod, and I want you to contribute too! That's why the repository for this mod is located here, and public to view. You can even submit pull requests if you have any earthly idea what that is! If not don't worry, I'll get around to posting a guide soon (if someone doesn't beat me to it). But I want this to be a community project, that includes letting you submit code. And I know surely there's someone who will want to submit dozens upon dozens of civilopedia correcting edits......
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Link dump for my modding resources:
Modding with SQLLite Studio
Creating and Attaching Modifiers
Dynamic Modifiers, Effects, Collections, and Arguments
Advanced Modbuddy Concepts
The Really Balanced Mod Of Destiny
See attached for the Mod file. Unzip the folder, and move that folder to your Mods location on your computer. Mine is: C:\Users\[WindowsUserNameHere]\Documents\My Games\Sid Meier's Civilization VI\Mods
Changelog:
The Obvious: Venetian Arsenal only produces double units in the city where the wonder is built.
- This seemed the no brainer that was also my test of "Can I do something moderately complex?". And it works!
The Provocative: Hills now provide +1 AND -1 to a tile. Base game only provides +1
- Yeah your flatlands aren't so worthless now are they? Gonna think twice before playing on New World Age again?
The Not Yet In This Mod: Production scaling fixes.
- Obviously something needs to be done about production scaling, chopping/harvesting one of the things to be addressed. What do you think?
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I want this to be a good place to discuss what could/should/would be in this mod, and I want you to contribute too! That's why the repository for this mod is located here, and public to view. You can even submit pull requests if you have any earthly idea what that is! If not don't worry, I'll get around to posting a guide soon (if someone doesn't beat me to it). But I want this to be a community project, that includes letting you submit code. And I know surely there's someone who will want to submit dozens upon dozens of civilopedia correcting edits......
--------------------------------------------------------------------------
Link dump for my modding resources:
Modding with SQLLite Studio
Creating and Attaching Modifiers
Dynamic Modifiers, Effects, Collections, and Arguments
Advanced Modbuddy Concepts