As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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[SPOILERS] TheArchduke and the Dutch plunder and pillage

Here is your start...

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Not too thrilling tiles around.

+2 harbor, +2 possible campus on the river.
At least we can found a river city SE of the whale.

This is a very likely SIP and damn that horse, blocking another district.
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At least you have two rivers!  wink
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True. But my SP testgame with 3-4 campi with Scotland. Wow, that GS rate, drool.

Sadly, an islands map. But even then. I miss them already.
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Thoughts on settling.

As far as I can see.

First off the mapmaker had mercy or due to luck I have 2 rivers to work with so despite my fear I am not a 100% screwed playing as the Netherlands.

As far as I can see I will have another possible decent river city SE of the Whales, probably even better the the one I can settle in place. Production will be an issue. I got a 4f tile with the marsh rice but anything else is suboptimal. I dislike moving off the coast, especially as I will need harbours in this game, but there is a strong case to be made to settle on the tobacco for the +1 yield there.

Builder is an absolute priority and there is a STRONG case for going builder first on an islands map to especially augment the mediocre starting tiles to a 5f Rice, 3f/2p Horses and actually a 2f/2p stone.

Given the rough terrain, scout is a waste of my time here.

In a SP enviroment I would be solely tempted to trek south in the jungle and maybe settle 4-5 turns later. But in SP anything really goes.

The district layout is rather strong for a SIP.

1 E a +3 campus, 1 SW a +2 Harbour and I lean towards a commercial hub 1 W especially as most others will concentrate on harbours and I doubt I will see one Gadmiral in a game with England. One can see the issue with the border pop by harbours, you want those close to your city, thus they are not that good.

Also SIP benefits from Maritime Industries and early ones at that and I do not want a repeat of PBEM #4 where I was slow with the scouting. There is a strong point to be made for a 1 charge builder expedition by sea as well. Funny enough, sailing is a non-useful tech for me right from the getgo due to the lack of improvable sea ressources.

Techwise:

AH->Mining->Sailing->Pottery->Writing (campus)

Buildwise:

Builder->Slinger->Settler->Builder->Galley

Culture:

Code of Laws->Foreign Trade (boosted or not)

Right now if the Warrior who will go 1 W does not pop up something amazing I tend to settle in place.

The Tobacco however is tempting. 1 faith in my city center? Yummie. and it would add another river district to boost although Maritime Industries and a good harbour (easily defendable is off the table.

I think I have to think this over a bit more. Do I really need first dibs on a pantheon with the Netherlands? Not that many pastures and no oral tradition plantations are around.
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Naming shemes.

Dutch colonial city names (Starting with Batavia)
Aquanox world names (cool, but too deriative sometimes) (Jesus, thanks internet for the deepdive into Jowood.)
Dutch explorers
Another cool book series..
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Who's the GS?

Settling on the 'baccy and then getting a +3 campus down on that forest with Divine Spark looks amazing if it's Hypatia.
DL: PB12 | Playing: PB13
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Hmm, a tempting idea. Only a religious CS could stop that and maybe the pantheons used then will be cultural. Good news is that probably the divine spark pantheon is not worth it to someone else.
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Had a good sheme for a roman empire on an islands map.

Maritime republics of Italy.

Venezia
Genoa
Pisa
Amalfi
Gaeta
Noli
Ragusa
etc..
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With Divine Spark, putting a theatre square down at the settler starting location for a +3 culture, +1 science and 2 Great Writer points would also be pretty sweet. A serious problem is the capital's long-term production though.
DL: PB12 | Playing: PB13
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