I agree with no world wrap...
PBEM4 - Email and Technical Issues
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darrelljs Wrote:Yeah, I was thinkin an AGG/CHM civ with an early strong UU would be a bad idea. I think its okay to maybe have one or two "early" UU/UBs to offset a weaker leader, but what Ilios is proposing in spirit is what I attempted to do with that first list. Hear are all the ideas thrown out so far, with the AGG/Rome tossed: We had Korea twice so i removed Gandhi. I still like Darrell's idea here mixed with what Seifer said earlier. We, as a unit, construct this list of acceptable civs. We can edit it as per suggestions. eg. removing Mali if need be. Speaker can vet the list to ensure it's fair. We then email, privately, our lists in preferential order to Speaker or TT or whoever- and we pick in that method. the lists are constructed by randomly pairing the greens and vets- then allowing them to come to a conclusion together. This ensures: all civs are fair and even, everyone has some degree of control over their picks. Still some randomness as not everyone will get their top pick. darrelljs Wrote:Always War: Off for greens, On for vets I think it might be worth noting that if AW is off for the greens, then they will experience heavier war weariness than the vets will... I'm pretty sure AW cuts war weariness in half or something. Might want to just do AW for both of them?
Surely if AW is a variant - that war weariness is totally eradicated? I mean what would be the point of war weariness in a game where war is the only option?
"You want to take my city of Troll%ng? Go ahead and try."
Twinkletoes89 Wrote:Surely if AW is a variant - that war weariness is totally eradicated? I mean what would be the point of war weariness in a game where war is the only option?Sadly, it doesn't work that way. "There is no wealth like knowledge. No poverty like ignorance." Twinkletoes89 Wrote:Surely if AW is a variant - that war weariness is totally eradicated? I mean what would be the point of war weariness in a game where war is the only option? Yeah, this makes late-game MP pretty annoying. Not too bad WW until you slam that stack of 100 units into a city with 50 defenders to get the kill.
Does Ruff know that he's playing this game?
darrelljs Wrote:Greens: Kyan, Malakai, seifer-md, Strike700, Jowy, Cull
I have to run.
I'd have thought there was some way of modding WW out for AW games?
"You want to take my city of Troll%ng? Go ahead and try."
novice Wrote:Does Ruff know that he's playing this game? Apparently he does not...nice catch ![]() Darrell
Options for leader choices:
1) Let Speaker choose 6 pairs. 2) Darrell's suggestion: Get a list of 10, 11, 12 leaders + civs, have each player send a preference list, and keep the middle 6 to be randomly chosen between. So, with 12 options, my #1 choice gets 12 points, on down to #12 getting 1 point. And the middle 6 leaders based on that count are chosen. 3) Randomly pair a vet and a rookie. Each one sends their own set of 6 preferred choices (from that list of 10-12 civs). Then, a neutral party uses that to determine who gets what. 4) Pare the list down to 6 civs. I don't see that happening quickly. So, can we FIRST decide which of these we're going to do? My preferences: #1 #3 #2 #4 |