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PBEM4 - Email and Technical Issues

darrelljs Wrote:Err...I didn't think you could change the order but if Krill says you can let's just restart.

Darrell

Technically speaking, you can't...but it isn't the most difficult thing to edit in the WBS.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Right, I was thinking we would get Ruff to edit it for us, as I know he knows how to do it. I also know but wasn't sure people would trust me to open the WB file. I have no problems with Krill doing that.

Darrell
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I am trying to make a note of who can play when (in GMT) for the greenies, I cannot seem to find the following info:

Jowy I have you down as being GMT+3 is that correct?

And that you are free 16:00 - 22:00 is that in GMT or in GMT +3?

I am guessing in GMT +3, which would be 13:00 - 19:00 GMT, but would appreciate you confirmation on this.

Siefer_md from what I can tell you are from australia and are in GMT+10....but I cannot find where you have specified what times you are available to play, can you confirm?

(please state whether the times given are in your own time zone or GMT).

This is what I have worked out so far...not sure how well this will post

Leader Civ Greenie Veteran Mirror Timezone Availability for Greenie Player(s) in GMT
Pacal II China Strike700 Whosit GMT-5 14:00 - 20:00 GMT
Victoria Babylon Seifer_md Darrelljs GMT+10 UNKNOWN ???
Peter Egypt Jowy Cyneheard GMT+3 16:00 – 22:00 (GMT or GMT +3 times?)
Catherine Maya Kyan Kylearan GMT+0 18:00 – 00:00 GMT
Suleiman Inca Malakai Sunrise089 + Scooter GMT+0 21:00 – 01:00 GMT
Darius Ottoman Cull Krill GMT-5 13:00 – 17:00 GMT


PLEASE NOTE THAT TIME ZONE AND AVAILABILITY IS FOR THE GREENIE ONLY AS THIS TABLE WAS DESIGNED AS A QUICK REFERENCE TYPE THING FOR US GREENIES (WELL MORE FOR PEOPLE WHO JUST WANTED TO KNOW ROUGHLY WHEN EACH TURN WOULD BE LIKELY TO HAPPEN).
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Unless Sierfer normally plays in the middle of the night his time (between 22:00 and 06:00 his time), its probably a bad place in the turns to have him, that would work out to be between 14:00 and :20:00 GMT which is about the times of the people either side of him on the turns list.
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GMT+3 times. That'd be 13:00-19:00 in GMT. Although later on it'll go back to GMT+2 (we already had daylight savings here). Thx for compiling the time of availability, forgot that from my info post. I'll edit them in once we're ready (it's good to have everything in the same place). The turn order looks about correct, I think there's just two questions now: When can Seifer play and would we need to move him, and if I should swap places with Strike (or with Cull)? Both swaps are fine to me.
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Well technically we are not GMT either...we are BST (British Summer time) we already had day light savings too.

But most online sites i have come across just refer to us as being GMT irrespective of the time of year and it does keep things simple.
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With regards to when Siefer can play, i just took the liberty of looking at his historic posts and it seems he posts at completely random times of day, seemingly different times every day. So maybe thats why he did not post a time of preference.
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Now that I actually went back and checked, he seems content with his spot after Strike. Let's go with that. I also took the liberty to swap myself after Malakai. While the estimation of 14:00-20:00 (aka BST, aka GMT+1 but what we call GMT smoke) are the best times for me, I think I'll have alot of chances to play earlier. Since Cull/Strike/Myself would have almost the same timeframes to play, it could get a little cramped, so might as well swap me before them to help cope with that.

1. Strike
2. Seifer
3. Kyan
4. Malakai
5. Jowy
6. Cull

Everyone content with that?
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Sounds good to me.

Personally, i think settings have already been decided and we want to 'mirror' as much as possible, so i vote we keep mod and play as we intended to.

Have we started again in our game yet?
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Ok might as well change my vote to "yes" then, that'd make it four favourable to using it. That means we are ready to start, with the mod ON. We're still waiting for the sub-forum, but might as well get the game going as first turns will be a borefest. Strike's up first. Unless you want to wait another day so everyone can check the order and if it's fine with them.
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