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[PB59 NO PLAYERS] - Jungle All The Way!

Actually Amica needs to win by domination and he can achieve that without invading Mig, whilst Mig aims for Space.

They might not invade each other, given that Amica needs to grow pop for Domination and hence loses the whip but also needs to reach and build SDI to not get nuked down to lose his pop edge. It might be well balanced, but is not predictable IMO.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Please can the turn roll save at the end of this turn be put somewhere? It might be that we play duels from this position in the future as shadow games.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I will backup this save.
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Has Mig worked out his timeline to launch yet? Now that Cairo is dead it's a straight race IMO: Amica to limit his whips to get his pop up but get enough military to capture the remaining land, versus Mig launching, and trying to keep Amica off two separate continents whilst also keeping his pop up to keep Amrica below 50%.

I'm thinking ICBM RNG might be called on when Amica starts pushing growth in all his cities, to disconnect resources.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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It's fascinating that Amica and Mig both seem to think the other has the advantage. Amica sees that he's running out of happy for whips, while Mig sees that he's losing his Mining resources. Perfectly understandable, but fascinating.

It's also quite fascinating that Amica is legitimately going for Domination on a huge map. On some level, it makes sense. On a smaller map, there are fewer weak players to eat up, and the smaller distances mean that coalitions/counterbalancing/interventions are more viable. Here, rather than having to worry about a Mig counterstrike, for a long time Amica has been able to eat up backwards players' land freely. On another level, it's bonkers how large his empire is, and how much real life time his turns are taking.
More people have been to Berlin than I have.
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185 cities, 200+ tanks!  crazyeye I have missed an epic.

Hats off to all players that have kept the game going. It seems that they are now taking 3-4 days per turn, which seems exactly as it should be at this stage. The game is still progressing, but turns are somehow manageable from RL perspective.
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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(January 25th, 2022, 20:52)thestick Wrote: With regards to Miguelito's question about why Amica's thread has more views and posts:

....

Meanwhile, Picc doesn't report, and Mig, when I read his stuff, until lately I've always gotten the sense that he's confident and in control. For me, it reads more like a war diary of how to play Civilization (and lately play the geopolitical game), rather than Amica's more psychological description of a human struggling against the world. I fully admit I may be misreading reports due to merely skimming them, though.

I'll take that, although I don't quite see how to improve upon it. But I'm genuinely surprised about "confident and in control". I feel like since turn 140 I was constantly running from one pyrrhic victory to the next; first all the time worried about civac, and losing all the edge that conquests could give us to the constant need for drafts, and never being able to really develop cities; then, when that was finally settled I found that we were losing to Piccadilly, and ultimately when that was looking up Amica's treason and the sense of inevitable destruction by his steel wave. So there certainly was a good amount of doubts and despair for mein this game, but maybe I was bad at getting across the emotion.

I have not been deep into Amica's thread yet, but looking even more forward to it now.


(April 15th, 2021, 21:57)Lewwyn Wrote: CRE is hugely powerful on this map. Myst is so backlogged and culture is just hugely valuable and rare now. CRE civs are going to have a huge edge on the islands and Cornflakes is already realizing this. His plans against Jowy are the first of many we are goign to see play out across the game and the different civ interactions. I"m pretty excited to see what happens. Some people are going to be pisssssed.
Interestingly I felt the opposite. We got a very satisfying dotmap (imo) where we would need no culture at all until the eigth city. In fact if I'm not mistaken Colossus was our first culture building, and would remain so for a few hundred years more. Now of course facing Elkad's Cre/Cha culture was a major concern during our early/mid game, only resolved by a very favourable border.
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(March 12th, 2022, 17:12)Miguelito Wrote:
(April 15th, 2021, 21:57)Lewwyn Wrote: CRE is hugely powerful on this map. Myst is so backlogged and culture is just hugely valuable and rare now. CRE civs are going to have a huge edge on the islands and Cornflakes is already realizing this. His plans against Jowy are the first of many we are goign to see play out across the game and the different civ interactions. I"m pretty excited to see what happens. Some people are going to be pisssssed.
Interestingly I felt the opposite. We got a very satisfying dotmap (imo) where we would need no culture at all until the eigth city. In fact if I'm not mistaken Colossus was our first culture building, and would remain so for a few hundred years more. Now of course facing Elkad's Cre/Cha culture was a major concern during our early/mid game, only resolved by a very favourable border.

Yeah I was definitely thinking of it in terms of early wars because it enabled a lot over the mid island maneuvering. Like I think if Elkad was a bit more aggressive in the planting it would have been more of a pain. I think it really depends on how aggressive you want to be with it. I've always found CRE to be among the more aggressive traits because it pays off aggressiveness in the settling so well.

I love seeing what people do and how this unfolded though.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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What was the thinking behind some people getting corn+sheep and other getting corn+deer in their starting BFC? Identical yields but the former were screwed by having to tech AH earlier.

(And some even getting double irrigation starts now that I look at all of them eek)
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(March 15th, 2022, 11:23)Rusten Wrote: What was the thinking behind some people getting corn+sheep and other getting corn+deer in their starting BFC? Identical yields but the former were screwed by having to tech AH earlier.

(And some even getting double irrigation starts now that I look at all of them :eek:)

Krill asked this when the starts were being finalized here; the following few posts include Lewwyn's answer at the time and a little bit of further discussion.
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