October 16th, 2022, 15:16
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No, only the score graph, obviously.
October 16th, 2022, 15:21
(This post was last modified: October 16th, 2022, 15:33 by Krill.)
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Fuck it who cares. If Sip every capital can be uncovered by t7 and we can scout camp yuris horse if he moves to the banana.
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October 16th, 2022, 16:57
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If we move we could have a warrior on the board at eot 3.
That puts it in Yuris face adjacent to the corn on t11, just in time to disrupt his worker.
fnord
October 16th, 2022, 17:05
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The scout can run around the inland sea and camp the horse before he gets a worker to it just as efficient as the warrior but cheaper.
And what does the warrior do if he instead just goes Mining to BW beyond setting everything back 3 turns? Or he could just go Hunting to Archery and lol at us whilst trying to hook his grains.
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October 16th, 2022, 17:12
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Also every player still has the option to go Fishing>Mining>BW and laugh. For Yuris that would be Fishing and Mining eot11 and BW eot22. Archery lands eot11 if he beelines and a bowman t15 if he micros for it. And any choker can only block the banana. Add in the bowman threat/defence and I would strongly advise against fucking with yuris with warriors when there are two other players who take advantage of that situation.
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October 16th, 2022, 17:16
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Now that is a defensive choice from Mig.
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October 16th, 2022, 18:39
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Looks like t32 for earliest IW if we move and skip hunting.
That's too slow for t27 chariots. So add 4 turns for Hunting. And I think we should grab Wheel first as well, so add another 7t for that.
t43 IW with Hunting/Wheel between BW and IW. Does not include 2nd city.
Or something completely different:
Settle 1N and pick up the Gold. Gets us to BW/Hunting/Wheel/IW by t35. Worker first chopped (WB), mined copper, mined gold, roaded Banana and Iron. 1 turn into mine as of t35 finished t40.
But this leaves us with no units until quite late or has us whipping away one of copper mine or gold mine. So it's precarious and we give up the 2h(3h) city tile and defence bonus.
I think SIP is the way to go, but we want a worker at least 15t prior to IW as it will take 15 worker turns to road and mine to the Iron.
fnord
October 16th, 2022, 18:46
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(October 16th, 2022, 17:05)Krill Wrote: The scout can run around the inland sea and camp the horse before he gets a worker to it just as efficient as the warrior but cheaper.
And what does the warrior do if he instead just goes Mining to BW beyond setting everything back 3 turns? Or he could just go Hunting to Archery and lol at us whilst trying to hook his grains.
Warriors can kill attempted scout chokers and it allows us to fuck with two people at once.
But I'm not strongly attached to the idea.
Defensive picks from both our neighbours is good. Though a bowman choke from Yuris isn't unthinkable.
fnord
October 16th, 2022, 20:48
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Or we could settle on the banana. We can have iron connected by t37 with 5 pop ready to be whipped if we beeline.
WB 1st on the FPH, grow to 4, whip worker. Build units as needed/baracks if we can find room in the queue. Scout parks on the copper on t0?
Screw settlers, whip/chop prats and fuck shit up. Worker can mine the gold after the chop completes t41. That should give us 3 prats and a couple of axes on the board by t42. (plus two warriors)
That is assuming we don't have to make unplanned whips. So there will probably be a couple of turns of slippage.
Problem: No AH or Archery makes us vulnerable to a Bowman choke until we can get Prats on the board. And our copper is vulnerable.
fnord
October 17th, 2022, 00:39
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Finished and on the shelf!
(Nailed the second pupil, screwed the pooch on the first)
fnord
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