And pin did invade after building weath against someone with more power who isnt going to let his capital fall so you will face all that power. On top of it all he spends production on a city that should he fail will be razed. Probably should have been 2-3 more units.
[PB69] Lurking the dreams of summer
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Unless Gavagi has a catapult stack somewhere that we cannot see, I am pretty unconvinced pindicator needed to bail.
Gav could wipe the stack but it would probably be a stalemate with no cities changing hands. The 16 praets get odds on every battle without cats and the survivors can heal in the city. Pin would struggle to hea and would then probably lack the hitters and thus ignores the risk of cats getting flanked.
(April 9th, 2023, 14:13)Krill Wrote: Gav could wipe the stack but it would probably be a stalemate with no cities changing hands. The 16 praets get odds on every battle without cats and the survivors can heal in the city. Pin would struggle to hea and would then probably lack the hitters and thus ignores the risk of cats getting flanked. I agree in a vacuum Gavagi could fight him decently well if he just walks up to the capital, but I think if I were him I'd consider looping around the capital in order to force other players to commit and actually constrain Gavagi's stack options. Worst case you can probably burn Arretium and weaken Gavagi enough to make returning later more profitable. Best case the increased pressure baits Commodore and Superdeath to commit. Feels like a win goes through Gavagi's land no matter what, so why not at least see if you can pressure out an opening. The problem right now is the limited scope of his attack doesn't force Gavagi to pick a front to defend. (I'm assuming Gavagi does not have Engineering. Ignore all this if he does.)
It feels like giving Gavagai 10 turns enforced peace is the bigest mistake possible. It would be better to just flash the army at the border for those turns and hope you create an opening for someone else to pile on.
Peace is 100% a mistake. I should note Commodore has a unit in Pin territory to monitor Pins movement (do I understand why this is a worker at this stage in game no I don't) BUT Pin does not have a scout in Commodores territory to monitor Commodore / Gav units on that front. Seems like a big mistake.
Gav has a small empire and therefore can defend pretty easily; doesn't take much time to move stack from point to point even without engineering. You need both players to move in together.
They are fighting around an inland sea in a three player FFA. No one wins there, but someone can definitely lose. Gav just needs to not over extend though.
Yeah, again not seeing the argument for Pin's play. Yes, he'll pull ahead of Gav with time, but this is his best path to victory. Any succor seems a mistake.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Attacking the player with hhe 45 hammer str 8 units doesn't seem like a winning strategy at this point in the game.
Peace is Pindicator's best bet here. He wasn't going to make any gains against Gavs intact army. Hoping Commodore does something is probably wishful thinking, Commodore usually has better sense than to attack into the kind of strength that Rome is fielding.
fnord
I wonder how far Commodore would get into Bing if he used his HA against him during the peace?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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