Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[PB69] Lurking the dreams of summer

Under, but note that they are locked into peace until T152.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Nauf is falling for the trap, if let's MS heal his stack and get it between Cathy Ames and Naufs stack in Migs land chasing down Migs trolling units then MS can break naufs hold.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Yeah this is shaping up to be a disaster for Nauf. Though I can certainly sympathise with his frustration. alright
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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Mig getting his retreating army killed is only because of the morale general, which Nauf I don't think picked up on? Leading to increased frustration.
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(April 19th, 2023, 08:16)Mjmd Wrote: Mig getting his retreating army killed is only because of the morale general, which Nauf I don't think picked up on? Leading to increased frustration.


Yes. I'd be mad if I were him too, but he might be a little less upset once he learns what happened.
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I have to say overall been loving the amount of bloodshed. No one has really pulled ahead even if some have fallen behind.

I do wonder when Bing will decide to move. I love how SD is planning on invading him and Bing is planning (or deciding between Mig & SD) on invading SD. I wonder if he can just pick up Mediolanum for free soon. If you tech to caravels (or galleons depending on time frame) you can fork SDs entire empire pretty much.
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T150
As always all the data can be found here: PB69 Tracking

Since this PB is running CtH 3.0, we got some new data points. By now I've explained all data points here: data points explanation

General state of the game
Score
  1. naufragar = 1256
  2. BING = 1236
  3. Magic Science = 1209
  4. pindicator = 1180
  5. Commodore = 1089
  6. Superdeath = 816
  7. Gavagai = 445
  8. Ginger = 330
City count
  1. Commodore = 13
  2. Magic Science = 11
  3. pindicator = 11
  4. BING (IMP) = 10
  5. naufragar = 10
  6. Superdeath = 9
  7. Ginger (IMP) = 5
  8. Gavagai = 4
Population
  1. BING (IMP) = 90
  2. Magic Science = 87
  3. pindicator = 80
  4. naufragar = 79
  5. Commodore = 74
  6. Superdeath = 39
  7. Gavagai = 23
  8. Ginger (IMP) = 15
Wonders
  • T124 Mausoleum (pindicator)
  • T127 Apostolic Palace (naufragar)
  • T132 Hanging Gardens (Commodore)
  • T140 Colossus (Magic Science)
  • T148 Great Library (pindicator)
Current turn Gold at 100%
  1. BING (FIN) = 442
  2. Commodore (PRO) = 315
  3. pindicator (FIN) = 299
  4. Magic Science (PRO, AGG) = 267
  5. naufragar (AGG) = 265
  6. Superdeath (FIN) = 169
  7. Ginger = 56
  8. Gavagai = 26
Current turn total maintenance
  1. Ginger = 42
  2. Gavagai = 52
  3. Superdeath (FIN) = 76
  4. naufragar (AGG) = 167
  5. Commodore (PRO) = 169
  6. BING (FIN) = 156
  7. pindicator (FIN) = 183
  8. Magic Science (PRO, AGG) = 188

Current turn maintenance-gold delta
  1. BING (FIN) = 286
  2. Commodore (PRO) = 146
  3. pindicator (FIN) = 116
  4. naufragar (AGG) = 98
  5. Superdeath (FIN) = 93
  6. Magic Science (PRO, AGG) = 79
  7. Gavagai = 18
  8. Ginger = 14
Current turn Science at 100%
  1. BING (FIN) = 487
  2. pindicator (FIN) = 368
  3. Commodore (PRO) = 299
  4. Magic Science (PRO, AGG) = 281
  5. naufragar (AGG) = 231
  6. Superdeath (FIN) = 208
  7. Gavagai = 75
  8. Ginger = 63
Accumulated actual science
  1. Superdeath (FIN) = 7495
  2. BING (FIN) = 6689
  3. Magic Science (PRO, AGG) = 6226
  4. pindicator (FIN) = 6150
  5. naufragar (AGG) = 5023
  6. Commodore (PRO) = 4958
  7. Gavagai = 2575
  8. Ginger = 1346
But what exactly did the players do with all those beakers. Well fear not here it is:




Food
Accumulated food towards growth
  1. BING (IMP) = 2629
  2. Commodore = 2649
  3. pindicator (EXP) = 2484
  4. Superdeath = 2041
  5. Magic Science = 1914
  6. Ginger (IMP, EXP) = 1811
  7. naufragar = 1593
  8. Gavagai = 1463
Accumulated food kept (Granaries etc.)
  1. pindicator (EXP) = 2190
  2. Commodore = 1937
  3. BING (IMP) = 1852
  4. Ginger (IMP, EXP) = 1366
  5. Magic Science = 1294
  6. Superdeath = 1186
  7. Gavagai = 1037
  8. naufragar = 845

Production
Accumulated total production
You will find the unmodified production in parenthesis if it differs. I only show relevant traits here.
  1. Commodore = 11209 (9853)
  2. Magic Science = 10670 (8838)
  3. BING (IMP) = 9217 (8353)
  4. naufragar = 9876 (8188)
  5. pindicator (EXP) = 8692 (7716)
  6. Ginger (IMP) = 7832 (6769)
  7. Superdeath = 6314 (6200)
  8. Gavagai = 4872 (4271)
Total whip production
  1. Commodore = 3630
  2. pindicator = 2850
  3. Ginger = 2540
  4. Superdeath = 2530
  5. Gavagai = 2170
  6. BING = 2110
  7. Magic Science = 930
  8. naufragar = 210
Magic Science and naufragar are showing that you can still get things done without heavy whipping. For Magic Science this is thanks to serfdom and since I am now tracking those extra tile hammers from civics I can say that serfdom so far generated 595 hammers for him.

Total chop production
  1. naufragar = 1148
  2. Magic Science = 1100
  3. BING = 870
  4. pindicator = 856
  5. Commodore = 836
  6. Superdeath = 770
  7. Ginger = 620
  8. Gavagai = 270

With the above data in mind we can say for sure that the traits produced the following amounts of extra hammers:
EXP Granary (Ginger) = 326
EXP Granary (pindicator) = 330
IMP Settler (Ginger) = 314
IMP Settler (BING) = 282
IND Forge (Gavagai) = 162
PRO Walls (Commodore) = 277
PRO Market (Commodore) = 161
PRO Market (Magic Science) = 95
PRO Walls (Magic Science) = 99
PRO Castle (Magic Science) = 132
AGG Barracks (Magic Science) = 189
AGG Barracks (naufragar) = 121
SPI Temple (naufragar) = 401
SPI Temple (Commodore) = 222
CHA Monument (Gavagai) = 38
Stone The Pyramids (Ginger) = 155
Stone The Pyramids (Commodore) = 86
Stone Great Wall (BING) = 49
Stone Great Wall (Ginger) = 18
Stone Walls (Ginger) = 167
Stone Walls (pindicator) = 124
Stone Walls (BING) = 70
Stone Walls (Superdeath) = 31
Stone Moai Statue (Ginger) = 83
Stone Moai Statue (Superdeath) = 83
Stone Moai Statue (pindicator) = 75
Stone Moai Statue (naufragar) = 70
Stone Moai Statue (Magic Science) = 69
Stone The Great Wall (Ginger) = 18
Marble Temple of Artemis (Commodore) = 117
Marble The Great Library (pindicator) = 89
Marble Mausoleum of Maussollos (pindicator) = 86
Marble National Epic (pindicator) = 22
Marble Heroic Epic (pindicator) = 42
Copper Colossus (Magic Science) = 55
Bureaucracy (pindicator) = 32
Organized Religion (Commodore) = 444
Organized Religion (Magic Science) = 296
Organized Religion (naufragar) = 301
Organized Religion (pindicator) = 176
Organized Religion (Bing) = 51
Extra hammers from forges (Magic Science) = 897
Extra hammers from forges (naufragar) = 558
Extra hammers from forges (Bing) = 412
Extra hammers from forges (Gavagai) = 401
Extra hammers from forges (Commodore) = 49

Comparing traits

The main goal of all this tracking of course is to compare the economic traits related around commerce income or maintenance reduction.




Stay tuned for the T200 report.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Gavagi is a goner fast if he doesn't take that Cumae peace offer. I think Pindicator is the big winner if he doesn't, Commodore if he does.
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Gavagai is going to hole up in Cumae otherwise his entire stack could get mowed down by Commodore in the open: even if he were to leave Cumae open Comm would need to attack the damaged praet stack to stop Gav from turning arround and attacking Cumae with the additional city attack bonus.

Which means that Com is going to have to fight two players in close succession with no defensive collateral against Pin and no defensive boni in the cities...or Pin does his usual trick of missing an opportunity., cleans up Antium and then sits there. That said, not sure I'd want to poke my only real neighbour when I had no good miltiary techs...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I mean they have been war allies. I can believe Pin would just sit back and tech for a while, but yes its a long term problem for Commodore.
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