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On the Espionage Advisor, for each player face, your espionage vs them is the upper number, and their espionage vs you is the lower number.
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Thanks. I think I'm in the lead against Pin then.
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Popped another hut for low (24) gold.
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I hope to give an update in a couple of turns but as tomorrow is Friday I don't think it will be huge. It should include a world map though (no stitch needed, Thank you ultramodern monitors).
Any questions asked in advance I will try to answer though (no opponent analysis etc though, everyone in this game has a decent to large history).
Current games (All): RtR: PB80 Civ 6: PBEM23
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Has the presence of huts changed your scouting movements at all?
Where will you settle your second city?
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Turns 11 and 12
Overview including espionage and events.
To answer the question about scouting: yes, huts have an effect, but so does the low yield nature of this map, and the changes to barbs as I know I have 40 turns to scout in before I need a barb busting net. I'll build a further scout now and then that will probably be all I'll build before moving onto warriors, but I build a warrior every three turns and need to be wary of unit costs.
I got lucky with popping a second scout on T1, but since then I've only gotten two huts (could have taken a third but didn't want to annoy Pin). I'm not sure what the good results are, but that makes me think the problem of Civ 6, captured CS leading to out of control economic snowballs, is not a huge issue. High gold is an unlikely result, and even that takes a while to pay back through city costs.
I scouted wide with the western scout because I knew I was going to leave at least some fog of war, and it made sense that either this scout, or the newly built one, be used to uncover it before searchign the far north for huts. The eastern scout has been more controlled by terrain. Normally I try to move between hills to discover the most terrain, if there are no huts, but then again we mostly play on high yield maps that focus on early and rapid expansion so we move around the capital to look for second and third city sites.
I have a capital that must build a granary and stick to at least size 3 to be productive (few hills to work and whip is more efficient, but a high hammer capital also needs something to build whilst growing so I need that horse or copper available, or to build a wonder). This leads to a delay in the settler so I have more time to scout wider rather than focus on nearby city locations.
Resources. Note that the north western wheat and cow are unlikely to be mine, and if they are they are not available for early cities, the eastern wheat is obviously Pins and the southern wheat is probably going to be claimed by a third party. Beyond this I have vision on two grass cows and a plains sheep.
Horse became visible this turn, which suggests that the secont city could be planted between the cow and horse, but this city will have only the shared flood plain, the capital and lake as two food tiles, everything else is plains. I can but hope there is another resource in the fog patch. I must admit that I think this is a bad second city location for anything I may want to to though, it can't even whip settlers, it's limited to 7hpt unless I farm the plains tiles, and it needs to cannabalize the capital food to be vaguely useful.
I have two calendar happy, two metal happy and can probably swing one of those ivory, so happy is no issue, but I have vision on 15 grasslands (2 of which are cows, 2 gems and a dye) and 9 flood plains in "my" area. I was considering if Mids would be a good play if I could find stone, but I'm not sure if the Rep happy has any value and the beakers would be extremely difficult to access so main purposes to build fwould be for denial and Police State.
Everyone is still size 1.
Turn rolled whilst I was finishing the report so have a few more pictures.
Fourth goody hut gives 69 gold so a run to the first Classical era tech is looking good, and the eastern scout finds a new hut.
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Question for charriu, how many goody huts are generated on a standard size map?
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Met superdeath on T18 (with the newly built third scout which went south), his scout is W1 and healing, currently at 0.7 health.
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Commodore has BW and whipped which means I'll almost certainly be the first player with a size 3 capital and the same with the run up to size 5 with the granary. Pretty sure he had a workboat start but a low hammer capital hence the delay in reaching size w (fastest with a 5 hammer cap is fish hooked t5 and growth t9 but he grew eot13 suggestive of a plains forest for 3hpt). Given that the top food was 6fpt on t12 but 5fpt on t11 and com played t11 after me I suspect he has a clam/crab start and it is outer ring.
If this is true he will have a foodbox at 2/22 and therefore regrow eot24 to size 2, and no one, I doubt even Com, knows when and how he intends to build a settler. For context I'll have my capital to size 4 eot25 and a granary by eot28 (I think).
Pin probably scouted deep to his east if these huts are still available. He is still putting Espionage points into me and has not met Commodore but I don't know if anyone else is over there.
Current games (All): RtR: PB80 Civ 6: PBEM23
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T26, met every player, I am the first to do so.
I will take this moment to laugh at Pin, who has not met anyone else.
Current games (All): RtR: PB80 Civ 6: PBEM23
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