Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[PB69] Lurking the dreams of summer

(May 29th, 2023, 23:55)Qgqqqqq Wrote: So one thing about Pins territory is it's very infra-poor right now. Lots of cities missing courthouses, for instance.

I also question the wisdom of belining Rifling when your natural territorial rival has Grenadiers unlocked. Comms one Gav possession makes for an extremely awkward Joker-esque border town.

If you dont go in offensive rifles are awesome, casue greens get boost just in offence. But from what i seen he is jus at GP so rifles are far away......
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I though Pin already had Replaceable Parts?
fnord
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Yeah, he is just one tech from rifles now but he needs to hurry to Mil Trad to be able to flank cannons.

He might be in an interesting position where he wants to upgrade knights? Nah, just grab Steel...he can beat Commodore there...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Yeah, with Grennies already on the board Mil Trad is what he needs. Don't know how his tech is though, does he even have Nationalism yet?
fnord
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I think Pindicator is going to be extremely difficult to beat now. The way things broke with Bing/SD and the ease of conquering combined with how few people can actually attempt to stop him should put him over the top.
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He has Pacal, right? With the best current tech rate and a bunch of cottages?

So grab Rifling, Nationalism, MT, Chemistry and Steel in some order, before anyone else can get there, position but prepare to take a chunk from MS if he implodes, industrialise before anyone else and use tanks to force a concession? Straightforward if a little dull but it gives the opportunity for other players to do something inventive.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Yeah, I don't think Pindi is in a rush to expand more right now and should focus on not being "Bing'ed" himself.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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It does look like Pkndi has reasonably defendable land also. But lots of game left here
Completed: pb38, pb40, pb41, pb42, pb46 and pb49
Playing: pbem78
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Sure, its defensible. But it's also a straight line across the top. And while Comm and Bing are going to slam into one another, Comms army looks a lot scarier right now. Pin needs the window to tech and build army. Pins power and Comms might look the same but, as stupid as this sounds, it doesn't *feel* the same.

Pin needs 10-20t to solidify before I'd be comfortable that he's not just going to lose it all again. And MS, if he ever gets peace, has a decent border to slam into him from the West now, as well as much higher power.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Sure looks like Commodore has more than enough in his super stack to hold against a Bing first strike. Curious if Bing actually goes for the attack or not. He doesn't strike me as the type to put together a serious sim, but maybe civac helps with that.
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