Posts: 23,367
Threads: 132
Joined: Jun 2009
On Governors, now that Venice is known, I could use Reyna in Long, and run the trade route from MH to Venice. That would give me the envoy (+2g), the basic route output (+4g), and Reynas trade route gold bonus (+3g), and it would help me get the tiles I need at Long to grow to size 10. This seems a far better option, and keep the Gov plaza and Magnus in Monks Halo as originally planned. Use the GP and Ancestral Hall titles to get Magnus Provision. which is when I really need them, not right now. And once Long is set up with all the tiles, I can use that spare fourth title for Pingala and swap Reyna to a new city.
So how is this for an option. Builder quarries T37>repair T41>mine salt T42. MH goes warrior (eot37) into builder eot43 with overflow, into trader eot47-ish, into builder 4 eot52-ish. Do the trade route from Long to Venice (24 turn length rather than 40 but lose the local road). Long goes Lilja growth@3 eot36>Monument eot42>Watermill eot50>granary via chop>Campus. The builder from MH goes fish T47>chop T50 (to place Campus if possible)>farm maize T52. Builder4 then just runs to improve all three of the third ring fish/maize/maize tiles. That's 6 improved tiles including the marble usable by Long, with the waterwheel and Lilja they will be worked in short order.
Swap into Land Surveyors T48-ish, Place Reyna (in post as of T53). Then push to State Workforce, fiddling with build order at Long to get the inspiration. I might instead chop a builder at Long, and change thatbuilder in MH to a settler due around T55. For context, if I started a settler after the next warrion in MH, that would not finish until T47, T46 if I stole the extra stone quarry. I don't see any city locations that 10 turns faster helps me as much as pushing Long to size 10 hard does, but this is also a major scouting issue so I will continue to evaluate. I will not have any more information before T38 when I'd start that settler at hte earleist though.
Lurker question: Does the Reyna bonus gold on trade routes work on traders leaving the city, or do they literally have to start in another city and pass through?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,367
Threads: 132
Joined: Jun 2009
Choice paralysis sucks.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
August 3rd, 2024, 10:24
(This post was last modified: August 3rd, 2024, 15:27 by Krill.)
Posts: 23,367
Threads: 132
Joined: Jun 2009
Turn 35
This turn has given me a headache.
The barb warrior and slinger swapped places, which due to the new warrior in MH, and the -2CS from the floodplains meant that I got to clear them all out a bit faster than I expected. I also reminded myself of a central tenet of civ: If you aren't on the verge of everything falling apart, you aren't pushing hard enough. Safety is for losers (unless that safety is a trap for someone else, where a player tightens the screw harder and harder, but that is late game, not early game). That fourth warrior is just not necessary to clear out the west, nor do I need a second slinger in the west, and if I'm keeping Agoge then I already have a back up plan. I can make do with two warriors and a slinger with the third warrior spare as zone defence. So the eastern slinger is going to probe to the east, but I'm not sending it too far. I'm looking for players, I'm looking for a third city location.
That frees up the production queue slightly in MH, but not by much.
I couldn't decide for 30 minutes if I was going to finish the 47 hammers into a granary (it lines up with Foreign Trade, but leaves the builder late), go straight into another builder (but borders are not quite ready at Long) or a monument (speed up all civics, but the costliest option. In the end I looked at MH and figured: at size 4 with a granary it will make 4fpt, and grow to 5 in 8ish turns. I'm already planning to spend that long building stuff, and the food will probably end up lost to a settler. But I want the GP in MH, so that gives me the second and third titles for Magnus and Provision (after Reyna from EE) and MH will be able to build it in a few turns so that should not be an issue. And MH hits housing trouble at size 5 unless I build a farm, and using a charge on a farm breaks more stuff at Long than it solves at MH.
But mostly I stopped focusing on the micro and focused for a moment on the macro. I need to get cities to size 10. A monument helps me get through civics quicker but doesn't actually help getting the cities to size 10 (in fact it decreases the number of turns I have to find someone to complete Writing then build that Campus, which is problematic on many levels), it does give the option to swap policy cards but that's about efficiency: I still need to build the granary, because I need the housing to get to 10, and each food I save now is 2 production I don't need later. So I've gone with finishing the granary and then roll straight into a trader if possible.
And I still have my eye on chopping those marshes to boost MH to size 10.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
August 3rd, 2024, 16:33
(This post was last modified: August 3rd, 2024, 16:34 by Krill.)
Posts: 23,367
Threads: 132
Joined: Jun 2009
Turn 37
Basic turn so posting here for my future reference.
I'm last in empire score at 16 (2*5 for cities, 5 points for population, 1 for palace.
2 players have Holy Sites. I think they are Chev and TAD, which would siuggest TAD has 2 cities, a district and 6 pop (not a surprise as Khmer). Chev I think has 2 cities and a district and 5 pop. I suspect TAD is ahead in the push for religion. Now watch to see if either of them build a second HS, and/or projects to nab first choice.
Gamer Cat is Whosit. 19 Empire score would be 6 pop in 2 cities with monuments, but he can't have a district if the above is true. He is Rome, so why would he at this point? The alternative (another city) is not possible with 19 score. Turn 34 he dropped from 20 to 19, that smells like a Colonization powered settler, and is busy moving into position. It should be noted that Whosit has been spending a little bit of time on his turns (Blame Steam for telling when players open up Civ 6 for me noticing this, I don't have times, just noticing the popups) so it might be he is dealing with barb movements or still identifying the third city location.
Greenline (BaconBiscuitBaby) has Korea and 20 empire points but there are no GS points being generated, so he can't have teh Seowan down. This makes little sense, but he had 16 points last turn so I think he finished a Seowan this turn and will generate GS points from next turn. That would mean he had 16 empire points in much the same lay out as the rest of us, a 3/2 split, or possibly a 4/1 (Turn 27 he went from 8 to 15, which would be 5 for a city, 1 for a pop in the new city, and a likely quick regrowth. That's a 3/2 split, not 4/1, the second city grows quicker and he focused on completing the Seowan.
I think players are sandbagging tech, but not by much. Greenline as Korea has 4, must have Pottery and Writing. I suspect also has Mining but can't be sure of the other two.
Chev and TAD have 3 techs, must have Astrology. No idea about the rest. Whosit is just a blank slate at this point. I have a plan for every eureka except Astrology (which is simply scouting) remaning through the end of the Classical era. So actually, tech looks decent for me: the Classical era eureka difference is the equivalent of a first row tech.
Showing GP point generation, 7 to TAD, 1 to Chev (I think). Actually, checking back over the score increases, Chev had a 2 point bump on T35>36, then on T37 he shows up with the GP point, so yeah, I'll lock that one in: Chev finished a HS on his T36
I am missing 13 strength on military score due to injury and I am still #1 in power. I'm second in culture to Whosit (that's quite entertaining actually, I thought I was doing poorly). Science is going to be a bit messy but I'm hitting that many eurekas as China I'm probably doing better than expected. It's just the fact I only have 1 three food tile (and a turtle at that) in my borders leading to the lower empire score. Lilja is doing a job helping growth, but I still need to find 28 production for the pantheon (I'm giving up 8 faith per turn on Stone circles here, but without a Golden age I am not going to get, I'd have nothing to spend it on), or suck up Godking for 14 turns.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
August 4th, 2024, 01:04
(This post was last modified: August 4th, 2024, 01:13 by Krill.)
Posts: 23,367
Threads: 132
Joined: Jun 2009
Turn 38
Confirmed Greenline just completed a Seowon. I thought about delaying the granary in MH to align with growth to make it look like I finished a district but anyone would be able to see that I'm not generating GP points so meh.
FWIW Euclid is trash to me.
- I can get the Math eureka for no real trouble. Just build a Commercial district or harbour.
- Machinery: 3 archers, obvious
- Castles: Everyone beelines Monarchy, I really want the housing anyway.
- Military Engineering: Aqueduct: Have it planned for MH to support an IZ (IZ could be either MH or Long)
- Stirrups: Have Feudalism. All the Long farms gets Feud, so trivial.
- Apprenticeship: Build 3 mines: Salt, bunch of hills, trivial.
- Education: Earn a GS: If I pulled my thumb out and got Stone circles I would be able to faith by one if I'm not in a GA
- Military Tactics: kill a unit with a spear. Not trivial but I have a barb infestation and I need to tech BW soon to not leave myself stranded with no iron, so not actually that hard to achieve.
- Buttress: Build a Classical or later wonder. The only eureka I would want from Euclid, but goo luck making it happen. And I actually want Petra, and I already have a rough plan if I can grab Imhotep
I healed the slinger in situ, it will be 99/100 hp next turn then can go scouting, I actually dropped to second place in power even with healing pushing mil score up to 66, I think someone is messing with Whosit (I have contact with no one, TAD and greenline and Chev know the deal with diplomacy QED that tech thread warning was for Whosit.
FT has just sped up by a turn due to the new pop in Long.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
August 4th, 2024, 02:08
(This post was last modified: August 4th, 2024, 02:25 by RefSteel.)
Posts: 5,006
Threads: 110
Joined: Nov 2007
Oh, hey, you wanted naming theme suggestions, right? So in case you'd like to lean into your civ's leader with one...
From a relevant wikipedia article:
Ming treasure voyages Wrote:The Yongle Emperor ordered the construction of the fleet in 1403. The grand project resulted in seven far-reaching ocean voyages to the coastal territories and islands of the South China Sea and Indian Ocean.
The fleets apparently set out from Nanjing, so that could be the capital if you want to distinguish it from the rest.
From later in the same article, cities to which the Treasure Fleets brought Chinese influence for the Yongle Emperor:
Probably enough names for a Civ6 game? The disadvantage would be that you'd probably have to go back and consult a list instead of naming one off the top of your head. So an alternative suggestion: Names of specific obsessive disorders (or just "disorders with interesting or amusing names") from the DSM-5? Or historical and/or contemporary quackery "cures" from snake oil and leeches to homeopathy and magnets? Places you'd like to visit but for one reason or another don't expect you'll ever reach?
Posts: 23,367
Threads: 132
Joined: Jun 2009
Thanks Ref, one thing I always try to do is keep any work related stuff out of civ so I veto the DSM-5 suggestion straight away
I've never actually bothered to luck up the Chinese history of Yongle so I will probably do that later, but I think I'll follow your last suggestion: places I want to visit but just will not get to. There are a few of them...
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
August 4th, 2024, 07:06
(This post was last modified: August 4th, 2024, 07:14 by Krill.)
Posts: 23,367
Threads: 132
Joined: Jun 2009
I'm trying to get up to speed with understanding how this game works, so I'm putting together a spreadsheet with some of the forumlae as reference guide. I've got the food for growth, the border pop culture, I think I've gotten the district costs down (basic, not reduced costs).
Civ 6 public reference sheeet
Is there anything else that I ought to be putting in? A list of era score seems helpful, the district reduction formula, combat calculator would be really helpful...
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,367
Threads: 132
Joined: Jun 2009
Turn 39
Looks like I'm next to Greenline. The river discovered is the Seomjin river, in Korea. Not sure if that's a good or a bad thing: has he ever waged a successful offensive war before? Long term Korea shouldn't be a massive tech fiend compared to Yongle IMO, it's the "Here and now" issue.
I want a city near to this river. The western maize is just in range of my proposed IZ location (36 of MH) but it's set to flood. The plains hill north is out of range of the planned IZ, but I can shift the IZ slightly but then I lose the aqueduct bonus. That would basically be it for eastern expansion unless there were a northern city location between Venice and there that was really worth cramming a city into, and I don't think a city even fits.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 23,367
Threads: 132
Joined: Jun 2009
Oh fuck you civ 6, fuck you!
Nothing major, but I truly need to vent on this. More later.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
|