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[Spoilers - Flauros (sunrise089 and darrelljs)]

What are your plans regarding the firing of your Worldspell?? (i dont think i have seen you post much about it)
Globally Lurking:
Unspoilt in all (at the moment)
Playing:

Finished:
PBEM 11: Hammurabi of England (Probably Last)
Pitboss 4: Wang Kon of Arabia (Finished 7th out of 8)

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sunrise089 and I haven't discussed this. Generally, I like to have my fourth Worker by my third Settler, and then build ~two Workers per Settler during the initial expansion phase. Not a hard and fast rule, but a general guideline. Farms are fairly fast to lay down, and at 5-7 cities its not that uncommon to River of Blood your way into 8-12 aristofarms/mines (the rest going to forest tiles). Obviously the longer you wait, the more cities you have, the more pop you gain (and the more pop your opponents lose), but to me the Calabim are all about the mid game. I like to use the worldspell to enhance that smile.

Of course once we start meeting our neighbors things will change, but this is generally what I prefer to do.

Darrell
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Moved NE:

[Image: civ4screenshot0000j.jpg]

The other Scout revealed more floodplains and peaks. Feast or famine at that city site.

Darrell
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Replay of t9 so sunrise089 can see what happeened.

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Wolf was unexpected, I probably could have moved elsewhere. That looks like the Pool of Tears however, I recommend we pop it!

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This Scout is heading back south, doding the yuckie guys. Two Warriors at home, Worker due in 9.

Do you want to take over starting t10 a la an SG?

Darrell
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Does popping the pool of tears destroy it?
"If at first you don't succeed, redefine 'success'"
Lurking:
FFH2PBEM1: Globally Lurking
FFH2PBEM2: Dedicated Lurker to Sunrise089 and darrelljs
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I think these PBEM reports would be a lot more entertaining for lurkers if all civs were played in an SG-like manner, so that you have incentive to post thorough reports for your teammate(s). That's probably too much overhead and slows down the game though.
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That's kinda what we are doing so I'll take that as a complement smile. I just played t10, so the next 10 are for you sunrise089 if you want. Agricutlure is in, Crafting on the way. Education and Code of Laws next (maybe a detour to Calendar first). Worker plan is Wheat, Wine, lots of Farms. I think we want a few more Warriors, then a Worker, then a Settler. First two Workers go with the Settler (including pre-roading a fog busted path) and capital makes a third Worker to stay at home.

Scout #1:

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So, Tundra. With Jungle not far to the north, that's a pretty narrow temperate region. This means something, I tell you. Scout #2:

[Image: civ4screenshot0009.jpg]

No free fast healing for us. I probably should have moved intot he trees, not sure what I was thinking there. He needs to sit three turns to heal. I take C1 with my Scouts to try and get Animal Capturing.

Darrell
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BCAgamer Wrote:Does popping the pool of tears destroy it?

It seems you can't pop the pool frown. It is just for fast healing and removing nasty things like poison and plague.

Darrell
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The game didn't initially load since I had Patch N, but I downloaded O and it loaded fine. I did NOT download any separate zombie fix...is it built into O now?

Up north I just stayed stationary so we can heal. I also captioned the giant spider so we don't forget about it.

In the south we found bears...

[Image: Civ4ScreenShot0328.JPG]

...and deer.

[Image: Civ4ScreenShot0329.JPG]

Considering where our scouts currently sit and the value of hut popping and unique feature finding, do you object to me keeping the southern scout down in the gross tundra?

Nothing else really to discuss - we won't have to decide any builds or tech until the end of my set.
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sunrise089 Wrote:Considering where our scouts currently sit and the value of hut popping and unique feature finding, do you object to me keeping the southern scout down in the gross tundra?

Good call I think.

Darrell
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