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[Spoilers - Flauros (sunrise089 and darrelljs)]

He did indeed catch it!

uberfish Wrote:You meant keep it confidential instead of "not confidential" right? But yeah I was just hoping for a short term warning sort of thing, you're obviously free to use it any time you like.

I'm 99% certain as to what map script we're on, curious as to what your guess is though! Sunrise told me you guys had half jokingly discussed rushing me, I really wouldn't bother since hmm, shall we say, I have Doviello as a neighbour and more credible invasion threats to deter in the early game than unbonused bloodpets. Also, there are dwarves around who appear to have a good start since they got a free tech early (Agriculture) and have just revolted to Agrarianism (Calendar). So, the 3 civs with the scariest military units as neighbours. This should be all the assurance you need that I'm not going to attempt any silly rushes with my world spell.

So you kept your scout alive quite a while - I'd guess you've met one or two others by now?

He gave us quite a few nuggets in there, I think we should try and reciprocate. What to provide though? Sucks about the Dwarves...

Darrell
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Quote:Yeah, bad typo :-). Once we have a better team consensus on when to hit the shiny red button, we'll update you.

You've shared quite a bit with us, thanks for the trust. Sucks to be next to Mahala but with your world spell she'll probably go in another direction. That's bad news about the Dwarves. We popped four huts, two gave ~20 gold (which turned out to be huge as we lacked the cash to buy a free Great Prophet), and the other two gave experience, which got munched by a bear. Not so nice as a tech, eh? So far we have only met you, but our scouting has suffered a bit. Here is the settings info we found http://img829.imageshack.us/img829/7776/...ot0014.jpg. If you look at the map name, you see "rainshadow" which to me indicates the "perfect world" map script.

Just to be clear, sunrise089 discussed rushing you, I suggested no such thing :-). I prefer to cooperate with my nearest neighbor, my observation is that it just works out better.

Draft letter...squawk in the next 24HRs or I send it smile.

Darrell
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I don't think I ever discussed rushing Uberfish. I think 2 conversations are getting mixed.

1) I did discuss the odds that a shock scout could...
-->a) Capture an undefended capital.
-->b) Capture a defended capital via winning a 5-10% battle.
-->c) Choke Uberfish and slow him down or make him burn his worldspell.

Ultimately we decided it was not nearly worthwhile to try the above.

2) I then discussed, with Uberfish, the ability to rush a civ in FFH PERIOD. Perhaps Uberfish thought I was speaking with more of a veiled threat than I was, but I was really just discussing a game mechanic issue (overpowered FFH warriors) with a skilled player. While I think warrior rushing makes more sense in FFH than in vanilla civ I definitely don't support us actually DOING it.
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Modified and sent this:

Quote:Yeah, bad typo :-). Once we have a better team consensus on when to hit the shiny red button, we'll update you.

You've shared quite a bit with us, thanks for the trust. Sucks to be next to Mahala but with your world spell she'll probably go in another direction. That's bad news about the Dwarves. We popped four huts, two gave ~20 gold (which turned out to be huge as we lacked the cash to buy a free Great Prophet), and the other two gave experience, which got munched by a bear. Not so nice as a tech, eh? So far we have only met you, but our scouting has suffered a bit. Here is the settings info we found http://img829.imageshack.us/img829/7776/...ot0014.jpg. If you look at the map name, you see "rainshadow" which to me indicates the "perfect world" map script.

Just to be clear, sunrise089 discussed rushing *with* you, but he considered it an academic discussion :-). I prefer to cooperate with my nearest neighbor, my observation is that it just works out better.

Darrell
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uberfish Wrote:There's no one to my direct east for at least 15 tiles (lots of annoying water there though) so I'd assume it's 3 civs in the southern hemisphere and 4 in the north. Should mean a decent amount of space for both of us to expand into without needing to attack each other. Doviello are NW/N of me so I guess you should count them as neighbours too.

sunrise089 wasn't around, so I just replied with this:

Quote:The Doviello are an interesting choice. They only excel at one thing obviously. I'll offer an MDP for the first 50-75 turns, but its a bit hollow since you have your world spell to save you and likely wouldn't need our assistance. It would be nice of you not to mention our location to them of course :-).

Neither of our civs profit from early war, I quite agree we should focus on peaceful expansion. We have ocean to our west as well, probably room to squeeze in 2 lines of cities though. Do we want a gentleman's settlement agreement to discuss before planting cities that are equidistant from our capitals (give or take a few tiles)?

Darrell
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Ok, since my lack of screenshots has made it difficult to talk to darrell about where to move units, I've pieced together this Strategy Map from memory:

[Image: ffh2%20strategy%20map.JPG]
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sunrise089 Wrote:Ok, since my lack of screenshots has made it difficult to talk to darrell about where to move units, I've pieced together this Strategy Map from memory:

Nice. I see you figured out the map script. lol
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I like your various labels. lol
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[Image: civ4screenshot0011.jpg]

Okay, some decisions need to be made. First tech path. I favor Calendar for sure next. Calendar -> Education -> Code of Laws to be exact.

Second a Blood Pet is due next turn, I favor a Settler next to claim the Incense. The new city is on Blood Pet duties while capital gets two more Workers.

Third, Scouting. I put one Warrior to defog that tile you are concerned about, a second to defog the new city site, and the Scout to find Hannah to the west.

Opinions?

Darrell
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Dang it a lizard showed up 3N of Prespur this turn frown. MIght do one more bloodpet now before a Settler.

Darrell
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