Sponsor:
Sullla
Opening Date: Monday, May 21
Duration: Five Weeks
Map Script: Pangaea
Climate: Temperate
Sea Level: Normal
Game Speed: Epic
Difficulty:
Prince
Civilization: America
Leader: Roosevelt
World Size: Large
Opponents: Eleven
Options: Aggressive AI has been turned on
Victory: Cultural is the only enabled victory condition
Version:
Civ4 v1.61
Scenario:
This is a reprise of a game that we first ran back in Civ3 days,
with a focus on winning by culture. It features a Large map overloaded
with extra civs, for those who enjoy games with more of an epic
feel. You will be crowded! The scoring asks players to balance expansion,
culture accumulation, and playing the role of global policeman.
Those who want to score the bonus points will have to take some
risks and go the extra mile.
Rules:
You may not ever run the cultural slider at a rate above 20%! This
should allow some scope for engaging in wars and will help in the
final cultural accumulation, but there will be none of the cheesiness
of running 100% culture for the final 50 turns of the game. Youll
have plenty of time to build up culture through wonders, cathedrals,
and Great Artists in the normal fashion.
You
may not broker a peace treaty between two rival civs engaged in
warfare. In other words, if Montezuma is roughing up Gandhi, you
cant give him a tech to stop the fighting. You would have
to enter the war yourself to protect the Indians in this example.
Gifting
units to other civilizations is also prohibited.
Scoring:
This event has custom scoring. SCORING IS OPTIONAL. You are not
required to track your scoring if you prefer not to do so. If you
want to be scored, you need to document (via screenshot or saved
games, preferably both) all items that you claim for score, in case
we call on you to verify any of your claims. Players are strongly
recommended to keep save game files from the benchmark scoring dates.
Main
Scoring
25 points: Cultural Victory
4 points: EACH rival civilization still alive at the
time of your victory
Wonders:
Score these points only for wonders NOT rushed with a Great Engineer!
13 points: build the Great Lighthouse
7 points: build the Parthenon
3 points: build the Hagia Sophia
2 points: build Chichen Itza
2 points: build Versailles
1 point: build Eiffel Tower
1 point: build Hollywood
Other
Scoring
1 point: EACH library built by 260AD
1 point: EACH temple (any type) built by 260AD
1 point: EACH university built by 1500AD
2 points: EACH cathedral (any type) built by 1500AD
5 points:
Have a Navy Seal reach Elite status (Combat V promotion) and survive
to the end of the game
7 points:
Fastest Cultural Victory
4 points: Second Fastest
3 points: Third Fastest
2 points: Fourth Fastest
1 point: Fifth, Sixth, Seventh Fastest
Scoring
Clarification: A civ only needs one active city to be considered
"still alive" for scoring purposes. Yes, you can gift
them one town if you like just to keep them alive. Be aware, however,
than unlike in Civ3 you cannot protect one-city civilizations with
a neutral blockade of units; you will have to actively protect dying
civilizations with real military force. Whether this is worth the
time and investment is up to the player.
Results:
Results will be listed accorded to points earned. In the unlikely
event of a tie, precedence will go to the fastest finisher. If you
choose not to calculate your score, your results will be listed
in an Unscored category.
Closing
Day: Monday, June 25. Reports due by the end of June 26, your
local time.
Download
Epic Eleven!
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Epic Eleven results.
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