Sponsor:
Sullla
Opening Date: Tuesday, November 27
Duration: Five Weeks
Map Script: Archipelago
Sea Level: Low
Climate: Rocky
Game Speed: Epic
Difficulty:
Monarch
Civilization: Vikings
Leader: Ragnar
World Size: Standard
Opponents: Five
Victory: Any
Version:
Beyond the Sword v3.13
Scenario:
This is our emergency replacement game for sooooo's Epic Fifteen,
on hold due to a game-breaking bug. Sticking with an archipelago
theme, you'll be playing this game with a twist: you begin with
Sid's Sushi corporation already present in your capital!
Rules:
You may not expand Sid's Sushi corporation into another city (domestic
or foreign) unless your finances are running positively (in the
green) at 50% research or above. In other words, you cannot expand
your corporation unless the rest of your civ is in healthy economic
shape. No Epic Five GNP crashes here!
State
Property civic is not allowed in this game. Do not use it!
You
are not permitted to trade for additional "sushi" resources
(fish/clams/crabs/rice) with other civs. If desired, you may trade
your own sushi resources for non-sushi ones, however.
Scoring:
This event has custom scoring. SCORING IS OPTIONAL. You are
not required to track your scoring if you prefer not to do so. If
you want to be scored, you need to document (via screenshot or saved
games, preferably both) all items that you claim for score, in case
we call on you to verify any of your claims. Players are strongly
recommended to keep save game files from the benchmark scoring dates.
Cities
5 points: EACH city (domestic or foreign) containing Sid's Sushi
Corporation in 5AD
2 points: EACH city (domestic or foreign) containing Sid's Sushi
Corporation in 1500AD
Resources
2 points: EACH "sushi" resource (fish/clams/crabs/rice)
you control in 5AD
1 point: EACH "sushi" resource (fish/clams/crabs/rice)
you control in 1500AD
Bonuses
25 points: Most "sushi" resources (among all reporting
players) at the end of the game
15 points: Second Most
10 points: Third Most
15
points: Fastest Cultural Victory
10 points: Second Fastest
5 points: Third Fastest
15
points: Fastest Diplomatic Victory
10 points: Second Fastest
5 points: Third Fastest
15
points: Fastest Spaceship Victory
10 points: Second Fastest
5 points: Third Fastest
After
calculating all points, including bonus scoring, DOUBLE your final
score if you abstained from declaring war throughout the whole game.
(Yes, this includes alliances and defensive pacts - buyer beware!)
Comments:
Corporations are very expensive in the early game, not least because
they aren't supposed to exist at all until much later! Be careful
how you manage your early expansion, and make sure to heed the variant
rules when thinking about expanding your corporation. As a Financial
civ on a water-based map, you may want to think strongly about wonders
such as the Great Lighthouse and Colossus. You might also try to
get one of the early religions to found in your capital, for a shrine
+ corporate headquarters income boost.
Note
also that instead of starting with the usual scout, Ragnar begins
with a Sid's Sushi Executive instead. How to use him is up to the
player.
Closing
Day: Monday, December, 31 2007. We will have an extra day for
posting reports, until Wednesday (January 2), due to New Year's
Day festivities.
Download
Epic Sixteen!
Read
Epic Sixteen Results!
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