Sponsor:
Sirian Opening Date: Monday, August 19 Duration: Five Weeks (extended!)
Map Generation: Hand-Drawn by Sirian Difficulty:
Monarch Civilization: America World Size: Standard Opponents: All
Fifteen of the other Civs Terrain: Pangaea Barbarians: Restless Rules:
Standard Victory: Cultural is the only enabled victory condition Variant
Rules: None
CUSTOM
MAP: Epic Eight, which closes a week before this game opens, had its full
minimap revealed before you started. This game is just the opposite, with no idea
what it may hold until you explore it, other than to know that the landmass is
a pangaea and you are facing the full roster of fifteen opponents.
Scenario Goals: Cultural victory is the only option, however the scoring
will vary depending on how you go about achieving your victory. The scoring rewards
bold reach and precise balance. Those who want to score the bonus points will
have to take some risks and go the extra mile. Scoring 10
pts - Histogram Victory 25
pts - Cultural Victory by single-city 20000 culture 20
pts - Cultural Victory by civ-wide 100,000+ combined culture 4 pts - EACH
rival civilization still "alive" at the time of your victory, for 100k
winners ONLY 13
pts - build the Colossus without help from a great leader 7 pts - build the
Great Library 3 pts - build the Great Wall 2 pts - build SunTzu's Art
of War 2 pts - build Bach's Cathedral 1 pts - build the Pyramids 1
pts - build the Hoover Dam 2
pts - EACH University built by 750AD 1 pts - EACH Cathedral built by 750AD
2 pts - EACH Colleseum built by 250AD 1 pts - EACH Library built by 250AD
1 pts - EACH Temple built by 750BC 1
pts - EACH F-15 unit that promotes to elite and survives to the end of the game.
(Max 7) 5
pts - Fastest (by game date) 20k victory 3 pts - Second Fastest 2 pts
- Third Fastest 1 pts - Fourth Fastest 7
pts - Fastest 100k victory 4 pts - Second Fastest 3 pts - Third Fastest
2 pts - Fourth Fastest 1 pts - Fifth, Sixth, Seventh Fastest
Scoring Clarifications: A civ only needs one active city to be considered
"still alive" for 100k scoring purposes. Yes, you can leave them one
town and box them in if you like. The whole civ has to die off for their culture
to disappear, and your culture must be DOUBLE that of any other civ still alive
to win by 100k victory. So you may -have- to eliminate some civs to be able to
win that way, depending on how your game plays out.
Strategy
Note: Those pursuing 100k victory will need a lot of cities. Those can be
obtained by expanding territory, but they can also be obtained by packing the
cities more closely together. You should have an interesting time figuring out
how best to manage your lands. Requirements:
You'll need to keep a savefile from 750BC, 250AD, 750AD, and the last turn before
your final victory, in case any verifications need to be made, if questions arise. Obviously,
like Epic Three, my customizing the map rules me out. I know where everything
is, so I will have to live vicariously through other players' reports for this
one. Closing
Day: Monday, September 23. Reports due on Sept 23 or 24.
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