Sponsor:
Sirian Opening Date: Monday, May 27, 2002 Duration: Five Weeks Map
Generation: Random Difficulty:
Emperor Civilization: India World Size: Standard Opponents: Seven
- the rest of the Asian and African civs Terrain: Archipelago 70% water
Climate: Cold/Wet/Flat Barbarians: None Rules: Standard Victory: All
enabled Variant
Rules: None Epic
Goal: Score the most Scenerio Points. Scoring:
Scenerio Points awarded for any and all of the following achievements: 25
pts - Victory (any sort) 10
pts - Build the Oracle (capturing does not count, for any of these wonders) 8
pts - Build Shakespeare's Theater in your capital 6 pts - Build Shakespeare's
Theater anywhere else. 5
pts - Build Smith's Trading Company 4 pts - Build Magellan's Expedition
3 pts - Build the Great Lighthouse 3 pts - Build the Hanging Gardens 5
pts - Have the highest Literacy rate at game's end (only applies if 3+ opponents
remain) 10
pts - Play an Honorable game 8 pts - Fastest Finish 6 pts - Highest Score 9
pts - Fastest Cultural Victory 6 pts - Fastest Domination Victory 5 pts
- Fastest Space Launch 4 pts - Fastest Diplomatic Victory 0 pts - Conquest
Victory 6
pts - Control all land on starting continent within your cultural borders at game's
end 3 pts - Each additional landmass (of ANY size) under your complete control
2 pts - For each civ you encounter for whom you are their first contact (must
have Writing tech at the time to prove it!) 8
pts - For EACH city of size 30+ at game's end. (Must be a city you founded by
1000AD, not captured or founded later, and not a replacement for a razed city
-- NO MILKING, and no last-second worker joining to inflate the population, these
are cities in which you sacrifice shields throughout a good chunk of the game
for scenerio points -- stick to the spirit of this concept if you want to score
this way -- and each city must have food to sustain itself). 10
pts - Control all sources of Gems in the world at game's end 4 pts - Build
the Strategic Missile Defense 2 pts - For EACH unit of Future Tech you research
1 pts - For EACH "AEGIS Cruiser" unit you possess at game's end (maximum
of 10). 1 pts - For EACH fish or whale resource within the native 21 tile
radius of cities you founded prior to 1000AD Your
strategy, victory type, and which goals to pursue, are entirely up to you. I may
trust you to compile and submit your own score, or I may ask for saves to verify,
and anything that can't be verified by the available saves won't be scored if
it comes to that. Fair enough? Note,
it may even be possible to "win" this epic with a losing game, although
that will surely be difficult. Should be interesting to see what people try for.
Remember: curiosity killed the cat. :) This start looks dry, no food bonuses in
range of view. This could be markedly hazardous, so don't get too greedy. Choose
your goals with care. Good luck. Closing
Day: Monday, July 1. Reports due on July 1 or 2. Reports should be posted
to the Civilization Forum.
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