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Realms Beyond Civilization - Epic 2: Eastern Gem Dealers

Sponsor: Sirian
Opening Date: Monday, May 27, 2002
Duration: Five Weeks
Map Generation: Random

Difficulty: Emperor
Civilization: India
World Size: Standard
Opponents: Seven - the rest of the Asian and African civs
Terrain: Archipelago 70% water
Climate: Cold/Wet/Flat
Barbarians: None
Rules: Standard
Victory: All enabled

Variant Rules: None

Epic Goal: Score the most Scenerio Points.

Scoring: Scenerio Points awarded for any and all of the following achievements:

25 pts - Victory (any sort)

10 pts - Build the Oracle (capturing does not count, for any of these wonders)

8 pts - Build Shakespeare's Theater in your capital
6 pts - Build Shakespeare's Theater anywhere else.

5 pts - Build Smith's Trading Company
4 pts - Build Magellan's Expedition
3 pts - Build the Great Lighthouse
3 pts - Build the Hanging Gardens

5 pts - Have the highest Literacy rate at game's end (only applies if 3+ opponents remain)

10 pts - Play an Honorable game
8 pts - Fastest Finish
6 pts - Highest Score

9 pts - Fastest Cultural Victory
6 pts - Fastest Domination Victory
5 pts - Fastest Space Launch
4 pts - Fastest Diplomatic Victory
0 pts - Conquest Victory

6 pts - Control all land on starting continent within your cultural borders at game's end
3 pts - Each additional landmass (of ANY size) under your complete control
2 pts - For each civ you encounter for whom you are their first contact (must have Writing tech at the time to prove it!)

8 pts - For EACH city of size 30+ at game's end. (Must be a city you founded by 1000AD, not captured or founded later, and not a replacement for a razed city -- NO MILKING, and no last-second worker joining to inflate the population, these are cities in which you sacrifice shields throughout a good chunk of the game for scenerio points -- stick to the spirit of this concept if you want to score this way -- and each city must have food to sustain itself).

10 pts - Control all sources of Gems in the world at game's end
4 pts - Build the Strategic Missile Defense
2 pts - For EACH unit of Future Tech you research
1 pts - For EACH "AEGIS Cruiser" unit you possess at game's end (maximum of 10).
1 pts - For EACH fish or whale resource within the native 21 tile radius of cities you founded prior to 1000AD

Your strategy, victory type, and which goals to pursue, are entirely up to you. I may trust you to compile and submit your own score, or I may ask for saves to verify, and anything that can't be verified by the available saves won't be scored if it comes to that. Fair enough?

Note, it may even be possible to "win" this epic with a losing game, although that will surely be difficult. Should be interesting to see what people try for. Remember: curiosity killed the cat. :) This start looks dry, no food bonuses in range of view. This could be markedly hazardous, so don't get too greedy. Choose your goals with care. Good luck.

Closing Day: Monday, July 1. Reports due on July 1 or 2. Reports should be posted to the Civilization Forum.

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