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SCENARIO CONCEPT:
A game of commerce. You're trying to win with as much gold as you possibly can,
with as many commercial wonders as you can. If the other civs can be tamed enough
to be significant sources of income, all the better! Click here
for scoring information, or here for the main
Epic Twenty-five page.
Player | Score |
T-hawk | 398,284 |
Kylearan | 105,257 |
Hotrod | 84,032 |
Borealis | 59,604 |
Dogboy | 55,510 |
PzVG | 34,937 |
Dwip | 19,977 |
Results
Detail | | Points
Value | DogBoy | T-hawk | Kylearan | Dwip | Hotrod | PzVG | Borealis |
Victory | 1000 | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 |
Election | 4000 | 4,000 | | 4,000 | 4,000 | | | 4,000 |
Launch | 8000 | | 8,000 | | | 8,000 | 8,000 | |
| Wonders
(Capture=500,
Rush=1000) | Great
Lighthouse | 3000 | 500 | 500 | | | | 3,000 | 3,000 |
Colossus | 2000 | 2,000 | 2,000 | | | 2,000 | 500 | |
Smith's | 2000 | 2,000 | 2,000 | 2,000 | | 2,000 | 1,000 | 2,000 |
Magellan | 1500 | | 1,500 | | | | | 1,500 |
United
Nations | 1500 | 1,500 | 1,500 | 1,500 | 1,500 | 1,500 | 1,500 | 1,500 |
Industrious
wonders | 200/each | 400 | 200 | 400 | 200 | 400 | 400 | 200 |
| Exports
in 10 AD | 500/each | | 2,000 | 4,000 | | 500 | 500 | 2,000 |
Gold
in 1000 AD | 200/each | 800 | 1,200 | 1,000 | 1,000 | 1,600 | 1,200 | 800 |
TOTAL | | 12,200 | 19,900 | 13,900 | 7,700 | 17,000 | 17,100 | 16,000 |
| Treasury
Bonus | | 81,717 | 363,831 | 80,847 | 19,488 | 64,454 | 222,970 | 77,866 |
Golden
Age Bonus | | | 8% | 8% | 8% | 2% | 2% | 8% |
Marketplace | | BC
530 | BC
130 | AD
290 | BC
10 | AD
90 | BC
310 | BC
50 | Bonus
(%) | 5,2,1,1,1 | 5% | 1% | | 1% | | 2% | 1% |
Bank | | AD
750 | AD
410 | AD
680 | AD
650 | AD
620 | AD
890 | AD
870 | Bonus | 4,2,1,1 | | 4% | 1% | 1% | 2% | | |
Stock
Exchange | | AD
1265 | AD
1090 | AD
1250 | AD
1305 | AD
1325 | | AD
1400 | Bonus | 3,2,1 | 1% | 3% | 2% | | | | |
Harbor | | AD
750 | BC
470 | BC
875 | BC
410 | BC
730 | | BC
150 | Bonus | 2 | | | 2% | | | | |
Wall
Street | | AD
1465 | AD
1160 | AD
1325 | AD
1430 | AD
1345 | | AD
1425 | Bonus | 2 | | 2% | | | | | |
Commercial
Dock | | AD
1440 | AD
1405 | | AD
1450 | AD
1490 | | AD
1600 | Bonus | 2 | | 2% | | | | | |
| Elected
Year | | AD
1740 | | AD
1475 | AD
1710 | | | AD
1740 | Launch
Year | | | AD
1778 | | | AD
1740 | AD
1938 | | Delayed
Win (Turns) | | 53 | 16 | 0 | 47 | 0 | 96 | 53 |
Penalty | | -53% | -16% | 0% | -47% | 0% | -96% | -53% |
| Total
Multiplier | | -47% | 4% | 13% | -37% | 4% | -92% | -44% |
Total
Bonus | | 43,310 | 378,384 | 91,357 | 12,277 | 67,032 | 17,837 | 43,604 |
| TOTAL
SCORE | | 55,510 | 398,284 | 105,257 | 19,977 | 84,032 | 34,937 | 59,604 |
SCORING:
(Somewhat involved, but don't worry about it) 1000
pts - Victory 4000 pts - Elected UN President 8000 pts - Launched Spaceship 3000
pts - Build Lighthouse from scratch 2000 pts - EACH, build Colossus or Smith
from scratch 1500 pts - EACH, build Magellan or United Nations from scratch
1000 pts - EACH, rushbuild any of those five commercial wonders with a leader
500 pts - EACH, capture any of those wonders and hold them at game's end.
200 pts - EACH, build or rush industrious wonders: Pyramids, Wall, Gardens,
Hoover, Manhatten
500 pts - EACH unit of luxury or strategic resources being exported to AI
civs in 10AD. 200 pts - EACH gold resource (hills, mtns) in use by your cities
in 1000AD TREASURY
BONUS - Applies *ONLY* to Diplomatic and Space Victories 1
pt - EACH gold coin in your treasury at game's end.
TREASURY BONUS MULTIPLIERS
+8%
Treasury Bonus - Your entire Golden Age occurs while you are in Democracy
+2% Treasury Bonus - Your entire GA occurs in Republic +5%
Treasury Bonus - Fastest constructed Marketplace improvement +2% Treasury
Bonus - Second Fastest +1% Treasury Bonus - Third, Fourth, Fifth fastest. +4%
Treasury Bonus - Fastest constructed Bank improvement +2% Treasury Bonus -
Second Fastest +1% Treasury Bonus - Third, Fourth fastest. +3%
Treasury Bonus - Fastest constructed Stock Exchange improvement +2% Treasury
Bonus - Second Fastest +1% Treasury Bonus - Third fastest. +2%
Treasury Bonus - Fastest Harbor +2% Treasury Bonus - Fastest Wall Street Improvement
+2% Treasury Bonus - Fastest Commercial Docks TREASURY
MULTIPLIER PENALTIES -1%
Treasury Penalty to Diplomatic Winners - EACH extra turn played beyond the date
of the fastest reported diplomatic victory. -1%
Treasury Penalty to Space Ship Winners - EACH extra turn played beyond the date
of the fastest reported launch.
Multiplier bonuses and penalties are additive. Sum them up, then apply the total
to your final treasury to achieve a Bonus Score. Integer totals only, truncate
fractions. (Do not round up!)
To
read all the reports, and the Epic Twenty-five discussion, please see the reporting
thread. Thanks to T-hawk for compiling these results. Congratulations
to all who played!
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