September 8th, 2013, 16:12
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I like #1 as well since that extra worker will be handy for chopping.
The Great Wall of Indefensible Lavender can wait a few more turns.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
September 8th, 2013, 17:30
Posts: 17,537
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Joined: Nov 2005
Happy to answer any questions you have, or provide additional info. Not sure what you want to know, exactly though -- and no, i don't have a sandbox, sorry
Suffer Game Sicko
Dodo Tier Player
September 8th, 2013, 18:32
Posts: 23,587
Threads: 134
Joined: Jun 2009
I would like to know how much Xanax you guys have been taking since finding out Commodore is your neighbour.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
September 8th, 2013, 19:43
Posts: 17,537
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Joined: Nov 2005
Bottles of the stuff. And part of me still wants to quit just to protest the fact
Suffer Game Sicko
Dodo Tier Player
September 8th, 2013, 20:30
Posts: 17,537
Threads: 79
Joined: Nov 2005
Turn 056
We have some neighboring scouts around. Azza is in the southeast and Nakor/Jester in the northwest.
Scooter needs to rename the axe, but my intention is to move the axe west to scope out more of the area before the settler comes. We need to have the axe near the city site by turn 60 - that's the turn a worker will move north from the stone to the grass hill - and then the city gets settled on turn 63.
What our cities will be doing:
Trailblazers
Whip the granary finished next turn (57). Chop also comes in to give us 33 overflow, all to get a 1-turn lighthouse on turn 58. Galley for 1 turn on t59 to grow back to size 4 and then it's either a worker or a settler, depending on which plan we go with (more on this later)
Red Wings
We'll 2-pop whip the settler on turn 60. The overflow along with a chop finishing on turn 61 will let us get a 2-turn granary done. Then we'll follow up with a worker, because the city will be stuck at happy cap and we need more workers. It finishes eot 67.
Orioles
A pair of chops will get the granary done on turn 58. Then we'll build an axe or spear (likely an axe), to cover the gems city. Then a barracks -- this will be our military pump for the early game, and the barracks will help us get some sight in the area.
Suffer Game Sicko
Dodo Tier Player
September 9th, 2013, 23:28
Posts: 15,384
Threads: 112
Joined: Apr 2007
Turn 057
Hooray for whip/chops.
Also note Sailing at the top. Also note that we are organized. 1T Lighthouse from the overflow coming right up! Here's the west where we will be settling next:
Things are humming along pretty nicely all things considered. I would actually be very happy about our position if it wasn't for our northerly neighbor. Considering the fact that the land between us is basically crap and he's not building military... my current state is best described as "cautiously optimistic."
September 9th, 2013, 23:53
(This post was last modified: September 10th, 2013, 13:06 by pindicator.)
Posts: 17,537
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Hurrah for 1-turn lighthouses!
Also, because I've been tinkering with worker turns, here's what we should do next turn (for whichever of us plays):
Clyde Drexler
Move East, road the grassland. Yep! That's right; we are not roading the stone. Just isn't time for it Edit: and to emphasize, roading the tile East of the Stone is important to transition a second worker to the next city
Terry Porter
Finishes his chop
Geoff Petrie
SW-SW, builds a cottage
Steve Yzerman
SE-NE, finishes chopping that tree into Orioles.
Suffer Game Sicko
Dodo Tier Player
September 10th, 2013, 13:49
Posts: 5,455
Threads: 18
Joined: Jul 2011
Any thoughts on the map thus far, other than wanting to stick it in Brick's eye for your randomly* assigned neighbors?
Also, what are you thinking of naming city #5? Because I was thinking that something to commemorate a devoted (awesome, hilarious, etc) lurker while simultaneously sticking it in the eye of a certain humorless mapmaker would be just the thing.
*Of course, we all believe Brick. I just want to stick it in his eye from time to time because...well, just because.
September 10th, 2013, 14:12
Posts: 13,217
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I have to say that I'm in favor of sticking it to Brick given our neighbors.
September 10th, 2013, 17:15
Posts: 17,537
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Joined: Nov 2005
Noble's up next to pick a name (for city #4), so if he wants to give naming rights to Boldly...
Suffer Game Sicko
Dodo Tier Player
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