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A
belated report on the December beta weekend... Hawkmoon
- 31 Dec 2004
It's
been one of those months where I seem to have been playing perpetual catch-up,
with too many other things to distract me from important tasks like writing some
comments on the December beta weekend... (note to self: seek professional help
for Guild Wars fixation NOW) Unfortunately,
I didn't get a chance to spend too much time playing with fellow RBers during
the weekend, although I did spend most of Friday evening playing with Sirian.
I spent basically the entire weekend playing Rye Tchuss, my monk/necro. Sirian
was just starting off with a monk/warrior, and despite being level 5 he hadn't
done any of the missions. I had done the first two the last beta weekend, but
figured that a bit more experience couldn't hurt, so we did the first mission
together, and spent an inordinate amount of time wandering around The Breach (where
we never did find Master Mutara, or whatever his name was - despite doing a full
clear of the area. Perhaps this is additional content that hasn't been completed
yet?). We didn't die too often, and I managed to attain a lofty Level 6! (woot!) Saturday
evening I couldn't hook up with any of the RBers. I joined a random group for
the second mission (since I hadn't gotten the bonus quest, I thought I'd give
it another go). I was the highest level character; the others ranged from 3-5.
We were doing okay until we ran into a big group of Charr, and in the thick of
he fight, without warning, our party's warrior exited the game. The rest of us
got slaughtered. Back in the staging area, two other party members had to leave,
and the three of us remaining decided to try again. That turned out to be a bit
of a mistake. The ranger and the mesmer got killed by a pack of Charr warriors
and Fire-casters, and I had to run for my life. It took me literally about 30
minutes to kill off one enemy, then res the ranger and pour healing into him so
that he could do some damage (my damage is pitiful), and finally res the mesmer.
The poor ranger, who had the amusing name of The Honorable Leech, died multiple
times and attained the dreaded -60% DP. Yikes, no wonder my healing spells were
restoring his life bar to full! wassat But I finally got the hang of casting Resurrect
followed immediately by Orison of Healing followed by Reversal of Fortune - that
gave enough of a health buffer that Leech didn't die in the first couple of seconds,
and after that I could keep up with healing. Those two players were really nice
fellows - they thanked me profusely for my efforts on their behalf. After that
debacle, the rest of the mission went relatively smoothly. On
Sunday evening, my first order of business was to upgrade my equipment by crafting
all of the armor components that I didn't have yet - the game had told me that
I ought not to try mission 3 (Ruins of Surmia) until I had the better armor. With
that accomplished, I headed for the staging area, and was again forced to join
up with random players due to a lack of RBers on at the same time as I was. We
tried the Ruins of Surmia mission - I say tried, because we all died when we hit
a sort of village full of nasty enemies, including a named boss. The archers simply
decimated us with Ignite Arrows - it was not pretty! So we regrouped and tried
again, with the same result. Then we spent a long time before re-entering the
mission discussing tactics, deciding that we would all rush the archers that had
caused us such difficulty. Of course, those plans went awry, because a couple
of the party members just couldn't seem to follow directions. They went charging
in for the boss, leaving everyone else behind to be archer fodder. This is why
I prefer to play with RBers! angry So I can't say I was sorry to see them go when
they made their excuses back in the staging area and left. We finally completed
the mission on the next try, with a couple of new (higher level) characters. And
at that point, it was time for me to log off and await the January event. Sigh. Still
no PvP or GvG action. Oh well, it may be best to wait at least until the character
reset occurs, which will put everyone back to level 1, given Sirian and SoulEdge's
experiences. I
think one of the strong points of Guild Wars is the real difference between the
character classes, and how a party needs to be well balanced, and work together
in order to be successful. Rye killed very few monsters (did he kill any??), but
he was essential for the party, and everyone was very appreciative of his constant
healing efforts. He went with 6 monk skills and 2 necro skills - he'd approach
any battle by first debuffing the enemy with Shadow of Fear and Parasitic Bond,
then start healing or casting Reversal of Fortune on allies. I think that in the
future, crafting armor that adds to energy regeneration will be crucial, because
it would be great to be able to maintain multiple enchantments while still having
enough energy to cast healing spells. One
of the more amusing details of the game is how it's possible to remove all the
character's armor, and see them in their underwear! While I was in town crafting
armor, there was a general call in chat of "Let's go streaking!", and
a bunch of scantily clad characters went running all through Ascalon. Quite the
sight. Here's Rye in all his glory: How can one fail to be impressed by such
a striking figure? wink (and the cape is a nice touch!) But what is with those
stodgy boxers?? He really ought to be in a thong! I
do wish there was more randomization possible in the area maps, or in which monsters
populate them - it would make things much more interesting! Unfotunately,
I will have to miss all but Sunday of the January beta weekend, due to being out
of town. crying I'll have to work hard to make up for time lost on Sunday, or
in the February beta weekend! | |