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My
Guild Wars (GW) World Preview Event Experience
- By Soul Edge
Disclaimer:
everything is just my personal take and based on what I gathered
in the four days of play time, while I try my best not to misinform,
I am basically a clueless newbie playing the game for the first
time. Also, English is my third language so forgive my grammar,
spelling, typos, et cetera.
Thursday
evening, just had a major meeting with my research project sponsors,
had been slaving away preparing for the meeting for a few weeks
now, so I was pleasently surprised to find that GW World Preview
Event has begun a day earlier. While I was sleep-deprived, I was
even more game-deprived, so this couldn't have been a better timing.
Yay!
Created
my account and was brought to the character creation screen. Hmm...
well, melee is my least favorite so Warrior was out, magic and spell
are my favorite, so my choices were Elementalist, Mesmer, Necromancer
and Monk. From past MMORPG experience, I know healers are in great
demand so I created a Monk/Mesmer, named Soul Edge The First (for
the person who took the name Soul Edge, I hate you! ).
I was
taken to the tutorial, with those pop up messages that informed
me what to do. Before I made a move, I checked the menus, looked
at the skills descriptions, and toyed with the user interface. I
was worried my graphic card won't cut it, since I have a GeForce2
and the minimum stated was GeForce3, but everything seemed alright.
I used the auto-detect in the advance graphic option menu and was
glad it didn't set everything to the lowest quality. I also remapped
the "log off" key to "End" (default is F10),
and assigned F5 to F12 for selecting party members, I like to have
a quick way to select party members since past experience has teached
me healing and buffing are very involving matters. I suppose the
maximum party size will be 8 since there were only 8 keys.
After
I am reasonably comfortable with the menus and had a rough idea
about the initial skills I was given, I went on to meet the person
who had something to say, he had an exclaimation mark above his
head. He gave me a weapon and sent me to find another person, I
was more than eager to start my adventure.
The
enemies in the tutorial were easy, so even given mostly healing
and defensive skills, I had no problem with the tutorial. I am a
curious person and I like to explore, so I found Oink and the piggy
tagged along when I moved. I was expecting it to do something but
it was quiet content just to follow me around and yelp "oink"
once in a while, so I thought it was just a cute pet (I found out
what to do with Oink when I created my second character). Soon I
found the other person with exclaimation mark on his head and was
given passage into Lion's Arch.
From
the tutorial and looking at the keyboard setup, I found out the
available shortkeys, that "space bar" will engage and
use default attack on selected enemy, and the use of the world map
("M"). The mini map at the lower right hand corner, while
handy with the red dot showing enemy location, was not sufficient
for the directionally-challenged yours truely, since I was not used
to 3D view and the camera changing angle of view, I was pretty disoriented
and had to use the world map frequently. Marking the passage one
has gone through with red dots is really a nice feature, I also
found out we can zoom in and out of the world map by left clicking,
and drag it around while zoomed in using the right mouse button.
So,
I concluded the tutorial and noticed there were two "shields"
but only the left one lighted up, I tugged this observation away
so I could find out about what it meant (which I did later). Game
loaded and I was in Lion's Arch, for a while I was rather overwhelmed
by the amount of chatting going on and the amount of people moving
around. There were many questions and few answers, after reading
the chat for a while I gathered almost everyone was new and that
I won't get much help by asking the players (blind leading the blind).
I was trying to shut off the chat messages but I could not find
that option in the chat menu, perhaps ArenaNet can implement a filter
system of some sort? Two things I learned from the chat were the
use of "ctrl" and "alt" keys, the former to
show players' names and the later to show the NPCs' and signs.
That's
all I needed to get started, using the "alt" key and left
click on the name that showed up (which results in auto-running
towards the selected NPC/sign) I explored Lion's Arch and found
out what NPCs were available, where they were and what they do.
I talked to all the NPCs and found out where to obtain more skills,
where to craft armour, where to get material, dye, et cetera. Firstwatch
Sergio (or maybe it was someone else) asked me to report to someone,
which led to the first mission staging area, I was not used to the
controls and wanted to rub off some newbie-ism before I do coop
mission, I don't like to be a burden or to let the team down, so
I headed back to Lion's Arch and went out the other exit to the
Northern Kryta Province, an explorable area.
So
off I went hunting and exploring, using "C" to select
the nearest enemy and space bar to engage and do combat, I soon
found out that monk/mesmer was given too little offensive skill
to start with, and I was not really enjoying attacking with my default
attack. I headed back to Lion's Arch and got myself a warrior henchman,
I thought I would have to pay for the service but it was free of
charge. So out I went again to explore with the warrior henchman,
healing him when necessary but mainly to get myself familiar with
the controls and get used to the camera. I consulted the world map
a lot, and I noticed that the pointer changed when I hover over
the Lion's Arch town icon, so I clicked it and found myself back
in Lion's Arch, however, I was not able to go back to where I left
using this method. Ops. Well, better to find out about this now
rather then to find out while in coop mission and be accused of
a quiter.
I ended
up using this instant teleporting quite a lot, I would normally
play solo (with henchmen) since I am in a different time zone with
most of my gaming buddies, and also because Battle.net experience
had left a bad taste about playing with random gamers. When my gaming
buddies were online and ready for coop mission, I finished the battle
I was in, and used the map to instantly teleport to the mission
staging area to meet up with them, I find that really handy. I have
never tried to teleport to town in the middle of a battle, so I
am not sure whether that will work, if it does, it will be an easy
escape, but one does lost all the progress and has to start from
the beginning. I hope it doesn't work in battle though, I don't
like the idea of an easy escape, if the battle was really that bad,
the worst that could happen is a whole party wipe, which would mean
losing the progress, just like teleporting to town. So might as
well die fighting, might even pull through!
Anyway,
I found myself back in Lion's Arch and learned about this instant
teleporting usage of the world map. I took a break for dinner.
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After
dinner I created a new character, an elementalist/necromancer
named Soul Edge Da Second (Soul Edge The Second was too long and
yes, I am very creative, not). Back in familiar ground playing as
an offensive spell caster, and being more used to the controls and
the camera, I started to really enjoy the game. Although an option
to fix the camera position will be very nice.
I went
through the tutorial, got Oink to follow me, party with the warrior
henchman found on the way, and reached the settlement before entering
Lion's Arch. Instead of talking to the man with exclaimation mark
straight ahead, I explored the settlement and came across a father
and son pair, who were farmers and the son claimed Oink back, after
that the warrior henchman was promoted to level 15 (he was level
5) and I received the right "shield", which I realised
is for bonus quest within a mission. I then talked to the guy with
exclaimation mark, got the left "shield" and ended the
tutorial.
Upon
arriving Lion's Arch, I found that the warrior henchman was still
in my party. I didn't find out whether this warrior henchman was
any different from the one we could party up before entering a mission
or explorable area though, because after I spent all my money buying
myself some extra skills, I logged off to take a shower. When I
logged on again, the henchman was no longer with me.
Enlisting
the help of a new warrior henchman, I went to explore Northern Kryta
Province again, I had been using the mouse to maneuver till that
point, I started to use the WASD keys and found that I like that
more, I can strafe easier using the Q and E keys, select target
with C and engage with space bar, all nicely grouped together. I
also found out that we can autorun by pressing W twice.
I started
to formulate a skill sequence for battle, I would stop at a long
distance from the enemy, basically stop when I saw red dot(s) on
the mini map and use "C" to select it, then I would start
the battle with Life Siphon, the one necromancer skill in my collection
that I always had in my skill bar, it causes negative life regeneration
for the enemy while I gain a positive life regeneration for a few
seconds, that's my "healing" and anti-negative life regeneration
skill. Using "C" and then shortkey for Life Siphon, my
character would run to casting distance and cast the spell. Melee
enemy would then start approaching me and the warrior henchman would
engage it, I would hit it with Shard Storm, a water skill that deals
damage and slows the enemy down, to make sure it didn't come too
close to me before the henchman engaged it, I don't like to be in
melee range. Range enemy would start firing back, I would either
strafe to avoid incoming fire or just start casting offensive spells
at it while the henchman charged, since I had a positive life regeneration
going on. After the enemy was engaged by the henchman and stayed
in place, I would cast Fire Storm to rain fire down on it causing
damage over time. Then I would bombard with Flare, a low mana cost
instant recharge skill, renew the Life Siphon and throw in Shard
Storm when the skill recharged. Often I would not need to cast Fire
Storm again before the enemy was killed.
If
there were more than one enemy and they engaged the henchman, I
would cast Fire Storm and Ice Spikes, both are area effect spells
and deal damage over time. If any of the enemies engage me while
other engaged the warrior henchman, I would run to the henchman
and cast Ward Against Melee, make sure I have the Life Siphon going,
cast area effect spells, and then focus on the one the henchman
was fighting and concentrate on killing one enemy after another.
The
Fire Imps and their Immolate skill was fun, Immolate would set me
on fire and caused negative life regen, sometimes it overcame the
Life Siphon positive regen so I had to renew Life Siphon as soon
as it recharged. When they came in group it could be deadly without
direct healing skill, but after I started to solo with warrior and
monk henchmen it was alright. In fact, enemies that cast negative
life regen skill were my main problem, I could usually counter with
Life Siphon but sometimes the negative regen magnitude was way greater
than the positive I could get from Life Siphon, that's the uh oh
situation for me. If I had direct healing skill(s) it would be a
lesser issue, luckily I didn't come across many enemies with such
skills, the Fire Imp type with their Immolate, necromancer type
with Life Siphon, and deadliest of all I found were the Wind Riders,
I didn't catch the name of the skill they use, it turn the life
bar pink and has large negative regen magnitude (a lot of < signs!).
While
exploring Northern Kryta Province, I found a group of bandits and
after killing them, I recieved a pop up message informing me to
talk to Firstwatch Sergio. Ah, so we do get mission in explorable
area, nice. I carried on exploring the area and found a settlement,
but no NPC wanted to talk (I found out about Captain Greywind later)
so I carried on until I reached a seaside, a group of enemies killed
both the warrior henchman and I there, meh. Well, teached me to
be more aware of the social AI of the enemies, they will help their
friends within certain distance. Back in Lion's Arch I talked to
Firstwatch Sergio and got 100 exp for killing the bandits.
From
then onwards, I solo with warrior as well as the monk henchmen.
I went out exploring again and found another group of bandits with
a named boss, and after killing him, I was informed that I had killed
an escaped murderer and I should talk to Firstwatch Sergio for my
reward, again! I later found out that if I had returned to the spot
where I killed the first group of bandits, an NPC would have given
me this mission. But I did it anyway without first getting the mission
and the reward was another 100 exp. I returned to Lion's Arch and
bought myself a basic salvage kit and used it on the unwanted items
I found from loots, since selling them to merchant would net me
2 gold per piece each, might as well salvage the items to get raw
material for crafting. Item crafting was not a priority to me, I
used what I found, I spent almost all the gold on getting skills.
I finally did some crafting on the last day of the world preview
event though, just to try it out.
I would
have played more if I had not been so sleep deprived, I was too
exhausted to continue so I called it a night.
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My
Guild Wars World Preview Event Experience. Day 2
Day
two, the official starting date for the World Preview Event. I logged
on as Soul Edge Da Second and made a party with a friend who played
a Necromancer/Elementalist (exact opposite of my character!) to
do the first coop mission, we took the warrior and monk henchmen
with us. The game went faster than when I was playing solo, mainly
because I was not the one leading, a really good choice honestly,
for I am rather slow at navigation. We went through the mission
at a comfortable pace, the level of challenge was about right, not
too tough but still required close attention. I soon got used to
the partner's combat style, he would charge into melee range for
he has a lot of skills that required touching, I would bombard with
spells to assist. We completed the first mission but missed the
bonus quest, I was a bit worried when I was viewing the animation
after mission completion, because I did not see my character knighted,
it only showed the leader (my friend) being knighted. For a second
there I thought we would have to redo the mission to get my character
knighted, that would have been really silly, luckily it was just
me being silly. We both got the credit and we went on to try the
second mission.
Again,
the level of challenge was still about right. I was confident that
I could do the mission solo with the warrior and monk henchmen,
just slower, but definately doable. But I prefer to do it in a party
anyway, not only it was more interesting and faster paced, I didn't
have to navigate! All went well, we got the spooky eye and sent
those chosen ones into the hands of the Shining Blades, meh. Again
we didn't get the bonus quest, and my curiosity was starting to
bubble up, I just had to find out what the bonus quests were!
But
before we could carry on, there was a message saying the GW server
needed to do an emergency maintenance, and we had to log out in
fifteen minutes time, and log back on after a while. So we headed
to town to do some shopping and selling and logged out. I am not
sure how long it took for the server to be up again, I tried a few
times but after I logged on, much slower than normal, my character
would only be able to move a few steps before being rooted to a
spot. It was the prime time for the poeple in the States to start
playing, probably the sudden influx of players has flooded the server?
Anyway, I took a break and checked the GW site, there was a gameplay
guide for the WPE (http://www.guildwars.com/preview/guide/default.html),
I learned some new slash commands and emotes, as well as ways of
acquiring skills. I logged back on after an hour or so, everything
was working again, though there seemed to be a slight lag now, but
it could just be my imagination.
My
friend has gone offline, so I was back to solo game. I heard from
the chat that there was a skill trainer in Northern Kryta Province,
named Captain Greywind, situated in a settlement. Hmm... I remember
finding a settlement, but all the NPCs I met had nothing to say,
but how could I pass up a chance to learn more skill? So I headed
out with warrior and monk henchmen and worked my way to the settlement
(consulting the world map a lot). Sure enough, Captain Greywind
was there, and I picked up a few skills, and bought two Signet of
Capture, I then explored the area as thorough as I could, found
a "mist wall" to another area on the north east but when
I ran through it, I was sent back to Northern Kryta Province, perhaps
the area was not available at that time? I also found the way to
Farmer's Market, a small town that added another icon on the world
map. There was a crafter in Farmer's Market that can craft level
19+ items. Since I was not keen on crafting at that time, I readied
my new skills and headed to the staging area of second mission,
Divinity Coast.
Initially
I wanted to do it solo so I could explore thoroughly and find out
about the bonus quest, but I was invited to a party as soon as I
arrived so I just joined. Typically the leader just wanted to rush
through everything, party members scattered all over the map, most
of them just trying to catch up with the leader. I selected the
leader in the party member list and use space bar to aut-follow
him, I had to ask him to stop every so often to let the others catch
up, sometime he listened, sometime he did not. I did informed all
to select him in the party list and use space bar to auto-follow,
so towards the end it was not so bad. The thing with auto-follow
is that once the leader stopped and you stopped, you would have
to press space bar again to auto-follow when the leader starts to
run again.
However,
I learned a very handy thing in that game, there were constant messages
from the party leader informing us which monster he was targeting
and we that could use "T" to target the same monster.
Of course I could have just asked how he did it, but on a hunch
I press the "ctrl" key, it showed the names of all the
monsters within mini-map range and when I click on one of the names,
I got that message and party member could use "T" to target
what I have selected! Woohoo! Instantly I fell in love with that,
I called it "calling a target/call target", it was so
handy to focus fire and kill the enemy one at a time instead of
spreading out the damage to various ones. It became my preferred
choice of engaging enemies, I would press "ctrl" to see
what's lurking ahead, and assess the danger level of the enemies,
I like to take down healer type and caster type first, then only
the warrior type, if all the enemies were of same category, I would
check with "C" to make sure I select the nearest, and
"ctrl + click", then "space bar". My character
would start running towards the selected target, and I would press
the shortkey for Life Siphon, so when she reached casting range,
my character would stop and start casting, I would que the skills
I want to use, and since I already pressed the "space bar",
whenever I was waiting for the energy or the skill to recharge,
my character would use her default attack (I used a cold damage
wand).
Oh,
new skills. I bought Fireball, a projectile direct area effect spell,
I like it very much; Inferno, most damaging direct area effect spell
I had but it only hurts those around me, so I seldom use it since
I was usually not in melee range; Water Trident, a fast recharge
low energy usage direct damage projectile spell that knocks down
moving target, it's an elite skill; Mist Form, an enchantment spell
that makes me immune to physical attack for a short duration, but
cannot inflict physical damage as well, also an elite skill. I tried
the Mist Form but picked Water Trident as the elite skill to bring
into mission most of the time, we can only bring one elite skill.
Some of the skills I bought from Captain Greywind, I also used the
elementalist ring I obtained from loot to learn from skill charm
bought in Lion's Arch. I was constantly broke buying new skills
and the expert salvage kits.
After
that mad rush through mission 2, which we didn't get the bonus quest
as well. I decided I had enough of that mission for that day, I
went back to Northern Kryta Province with my Signet of Capture and
found the Fire Imps, I wanted to get their Immolate skill but when
I tried to use the Signet, it informed me that those Fire Imps were
not boss monster, meh. I ran around trying to find a named enemy
that uses Immolate, no luck there, and apparently I could only capture
the skill of either my primary or secondary class. While I found
a few named enemies that used necromancer's skills, they were either
purchasable from skill trainer or were not something I want, Life
Siphon was the only skill I used from my necromancer class in the
end, touching skills (melee range) and skills that required sacrificing
of health just did not interest me. I had decided to use only the
Blood tree of necromancer class, and used my time during the WPE
toying with the Fire, Water and Earth trees of the elementalist.
I only found one named enemy that used elemtalist skills in Northern
Kryta Province, but it didn't have anything special.
After
the unfruitful attempt to use the Signet of Capture, I retired for
the day and got some much needed sleep.
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The
third day, no friends were on when I logged on, the
sad fate of being at a different time zone. I was determined to
find out about the bonus quest, so I hopped over to D'Allesio Seaboard,
took the warrior and monk henchmen and entered the first mission...
...and
I found it!
There
was a village under attack and whenever the party saved a villager,
we got a 2% health and energy storage boost. After I saved all five
villagers, a named villager had something to say and when I clicked
on him, he gave me the bonus quest. He wanted me to bring an offering
to an altar, I had no idea where the altar was, so thorough exploration
was in order. The offering was held in hand, taking over the weapon
readied but I could drop it to use my weapon and then pick it up
again after battle. There were four weapon setups F1 to F4, same
weapon/shiled/item can be used in more than one setup, so I have
the cold wand and shield setup, the chaos wand and +energy off hand
item setup, the same chaos wand and same shield setup, etc.
I ran
about with "alt" pressed and constantly looked around
with the right mouse button, while I didn't spot the altar, I found
two chests! I also noticed something about the behaviour of the
henchmen, if I "call target" (ctrl + click), the henchmen
would engage immediately, the warrior would charge the target, the
monk would start to use her default range attack. If I didn't "call
target", and use, say, "C" and cast Life Siphon,
the henchmen would wait until the enemy was within their awareness
range before they respond.
What's
so important about this? Well, if I wanted the warrior to engage
the enemy where the enemy was, I would call target. If I wanted
the battle to be nearer to where I was, say to pull the enemy to
a killing zone, I would not call target, I would hit the enemy with
a spell to activate it and back off, as long as I time it right,
the henchmen would follow me instead of engaging, and then I would
either call target or let the henchmen engage by their own awareness
when the enemy was in the killing zone.
Some control of henchmen behaviour is good in my book. It'll be
better if ArenaNet can implement some henchman control options,
say, set the monk to heal priority, res priority, self preserving
priority, stay put, etc.
I didn't
get far thanks to my l33t navigation skill (not) when a friend came
online and asked me where and what I was doing, I explained and
he was eager to join. So I used the world map to quit the mission
and met up with him at the staging area. We had to progress much
into the main quest before we found new area that we hadn't explored,
it brought us a long way uphill and the path was filled with big
meanies, but we prevailed. We placed the offering on the altar and
was rewarded with the completion of the bonus quest, which gave
us 1000 exp, woot! It seemed like the bonus quest could be completed
without completing the main quest, but we finished off the remaining
of the mission anyway.
I had
to deal with real life matters so I logged off after that. When
I was online again, no friends nor guild mates seemed to be available
so I went solo (with warrior and monk henchmen) exploring the area
around Farmer's Market, without quite noticing it (because there
was no "mist wall), I stumbled upon the Cursed Lands. Boy it
was fun there! The enemies were tough, mainly because there were
in large group and their social AI made them helped each each other
and attacked in a big group. My team got wiped out, I tried again
with warrior, ranger and monk henchmen, made slight progress but
got wiped again.
Before
I could attempt again, a guild member became available and we formed
a party. I led him to Captain Greywind, then to Farmer's Market,
then we made our way to the Cursed Lands. I know the guild mate
is good at strategic planning, so I was glad that he took charge.
We still got wiped out though. Meh. We then formed a party with
some random players and headed to the Cursed Lands again, made some
progress and then got slaughtered. After a few more attempts we
finally beaten all the enemies in the Cursed Lands, woohoo!
We
proceeded to the next area connected to the Cursed Lands, a battle
left only one player alive and two enemies, the player was not a
monk and had used his Signet of Ressurection on me, unfortunately
I was resurrected in a weakened state and I had no means to heal
myself, I tried to run away to heal up but the enemies swarmed me
and promptly killed me before I could do anything useful. Meh. The
player could not kill either of the enemies alone, nor could the
enemies kill him, we watched the battle for a while, encouraging
the player, but finally we decided to admit defeat because even
if the player could kill the enemies, he could not resurrect the
team. It had been a very challenging adventure nevertheless. Fun
fun fun.
More
guild members were online then and we decided to do the missions
together. Since I had been through the first two missions, I let
the other lead so I won't spoil their first time experience. I did
tell them about the bonus quest in the first mission, but we failed
to saved all the villagers in our first attempt. Without all five
villagers saved, we did not get the bonus quest, so we quitted and
redid it until we got it. But I forgot the way to the altar (ehem,
l33t navigation skill) and before I realised it, we were already
at the place to end the main mission. My warning was a tad too slow
and someone talked to the main mission ender, so we were taken to
the cut scene and then to the staging area of the second mission.
In
the remaining of Saturday and on Sunday, I did a few more of the
coop missions with friends and guild mates: The Wilds, Bloodstone
Fen and Aurora Glade. I did not try the final mission, Riverside
Province, I would if I had more time. I also didn't find out the
other bonus quests except the one in The Wilds. When there was no
one available, I explored the area outside Divinity Coast and The
Wilds. I remember finding out that the explorable areas were connected,
so if I was to start from Northern Kryta Province, I could get to
the explorable area outside Divinity Coast through the explorable
area that led to Farmer's Market.
I think
late Saturday night I reached the maximum level of 20, I looked
at my skills and realised I did not use the Earth skills much, so
I refunded the points from Earth and redistributed my attribute
points to 6 in Blood, 6 in Energy Storage, 12 in Fire and 10 in
Water, which used up all the points. The maximum level one can have
in any one skill tree was 12.
On
Sunday I tried some crafting and got a "flame eye" that
gave me +1 to Fire, a set of level 19 gloves and boots. Raw material
for crafting was not abundent, after four days of playing, I just
obtained (from salvaging) enough cloth to make the gloves and boots,
and the material merchant in Lion's Arch was constantly out of stock
for cloth. I didn't have enough glistering dust for the "flame
eye", I had to purchase from the material merchant, who only
buy and sell material in quantity of ten. The asking price for ten
glistering dust when I bought the material was 220, the prices fluctuates
with supply and demand. After selling off some bones and woods,
I had enough money to buy the dust as well as to craft the flame
eye. I think raw material drop rate could use some tweaking.
There's
a skill trainer at Riverside Province, I bought some more skills
and of those I like Immolate and Blurred Vision (enemy has 50% to
miss attack). I also use the skill charm to get myself 24 hour use
of the Maelstrom skill, a projectile area effect spell that deals
damage over time and interrupt casting when hit. Since most of Sunday
was spent playing in party, my skill bar changed to mostly area
effect spells, I replaced the instant recharge Flare with Immolate,
Immolate takes longer to recharge but has the nice setting enemy
on fire attribute, and since I was usually in a party of mostly
casters, I took on the role of heavy hitter, big spell but slower
bombard rate. Well, that and because I had all those new spells
that I just could not resist using. :P
Party
dynamic was something I enjoyed immensely. When the party warrior
called a melee type enemy, I would use "T" and cast the
Blurred Vision, if she called caster type, I used Maelstrom. If
single pull, I used Life Siphon, Immolate and Water Trident, if
multiple, I used Fireball, Maelstrom and Ice Spikes (AoE spells).
Trolls in GW are actually quite clever, often they would ignore
the warriors and charge the healers and casters, some enemies had
smarter AI.
I have
enjoyed the WPE immensely, both while in solo play and especially
when playing with the guild mates with similar play style, it was
such a blast. There are still rooms for improvement, but I can see
myself buying this game and enjoying it with a bit of polish of
the current state. Currently I am intersted in the PvE aspect of
the game, but perhaps after I tried all the missions, explored all
the areas, exhausted all the character builds and skill combinations,
and went through the PvE with Beyond Naked (the are -life regen
items!) characters, (which IMO is already worth the money) I may
try the PvP. Or perhaps even sooner than that if the guild is into
PvP, so watch out for a naked team with eye catching tabard! :P
Original
Thread - Nov/4/2004 | |