Technology
System Overview
Pre-release
data - Quicksilver
4.
Technology System: Under the Hood
Theoretical
Tree-Climbing
Some
theoretical techs are obviously much more abstruse than others,
and should not be researchable until certain other theoretical techs
have reached some given level. The game will employ specific precursor
requirements for a given Field in the same way as for an Application
(i.e. specific levels plus broad base) for these tech areas.
Example
1:
Macro-Economic
Theory cannot be researched until a nation has:
5 levels of
Currency theory
2 levels of Monetary Policy theory
Example
2:
Temporal
Physics Theory cannot be researched until a nation has:
7 levels of
Engineering theory
5 levels of Pure Mathematics theory
30 levels of Mathematics/Computers
30 levels of Macrosciences
Note
that the exact numbers of levels required for certain Precursors
may differ from game to game or even from player to player. The
range will be narrow (say, +/- 10%), but large enough to have a
meaningful gameplay effect. The Primary Field requirement will always
stay the same, in order to ensure some degree of consistency and
avoid randomly generated "chicken and egg" situations, but all secondary
and general field precursor requirements are subject to variation.
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