Victory
Points
Pre-release
Data Dump - Quicksilver
Perception
Perception is how your civilization perceives itself
and, consequently, is an aspect of how it is perceived by other
civilizations. Perception is based on the average "living memory"
in the Orion Sector (which is 100 Cycles). Each civilization scores
Perception Points every turn and the sum of last 100 turns played
equals that civilization's Perception Point total (rounding up to
the next whole number). The formula for determining the per turn
allotment of Perception Points is calculated thus:
= "Golden
Age:" 3x Global Social State (rounded off to the nearest whole
number; and, yes, this value can be negative)
+ Domestic Tranquillity: +2 points if no Unrest or Rebellion exists
within that civilization this turn-OR- +1 point if only no Rebellion
exists within that civilization this turn.
+ Governmental Stability: -2 for Illegitimate government; -1 for
Questionable; +1 for Venerable; +2 for Hallowed.
+ Social Progress: (Sum all Social Tech Field Levels institutionalized
* 1.5) / turn #
+ Economic Stature: This score is made up of several subcomponents:
= Currency
Strength: ((# of civilizations +1) Galactic Currency Strength
Ranking using the lowest ranking for ties [note too that every
civilization with a currency that is not floated all share the
same Ranking]) / (# of civilizations / 2)
+ Economic
Stability: A balanced economy is a stable economy. A civilization's
GDP income base for Trade (via Space Ports (pre-tax), Slave Trading
and inter-civilization Trade Agreements) and Manufacturing (pre-tax)
are compared (ignoring all other income sources). If the lower
of these two income values is within 15% of the higher, score
2 points. If it is within 35%, score 1 point.
For
example, a civilization GDP is 1000 AUs from Trade and 770 from
Manufacturing. Since the lower is greater than 15% but less
than 35% of the higher, it would score 1 point here for Economic
Stability from having a reasonably balanced economy.
+ Employment
Rate: If a civilization's unemployment is between 0% and 6%, it
scores 2 points. If its unemployment is greater than 5% but less
than 10% or its underemployment is greater than 0% and less than
5%, it scores 1 point. If its unemployment is between 15% and
20% or underemployment is between 10% and 15%, it scores 1
point. If its unemployment exceeds 20% or underemployment exceeds
15%, it scores 2 points.
+ Treasury
Standing: Compare the current Imperial Treasury surplus or deficit
to that civilization's GDP from Trade (see above) and Manufacturing
(only; ignoring other income sources). If there is a surplus,
divide this GDP figure into the surplus and score that many points
(up to a maximum of 3). If there is a deficit and it is between
25% to 50% of this GDP figure, score 1 point; if it is between
50% and 100% of this figure, score 2 points; and if it is
over 100% of this figure, score 3 points.
/ 3
For
example, a civilization's Currency Strength is +1.6; its Economic
Stability is worth +1; its Employment is -3.2% (i.e., there's
some slight underemployment) scoring another +1; and its running
a debt that's 85% of its GDP scoring 1 point. The total
is 1.6 + 1 + 1 1 = 2.6 / 3 = .87
+ Foreign
Relations: the sum of the following, but cannot exceed + or
3 points:
+2 for
being in a Unity
+1 for being in a Faction
+1 for each Non-Aggression Pact
+2 for each Defensive Alliance
+3 for each Full Military Alliance
+1 if currently a Full Voting Member of Orion Senate
-1 if previously a Full Voting Member of the Orion Senate
but no longer one
+1 if
economy setting is "Peace and Prosperity"
-1 if economy setting is "Limited War"
-2 if economy setting is "Total War"
-3 if economy setting is "Holy War"
-1 per enemy civilization engaged in an active (declared)
war
-1 if
this civilization is undergoing "Galactic Crimes Trials"
+ Galactic Dominance: +2 points if between 76% and
100% of leader's PowerGraph score-OR- +1 point if only between
51% and 75% of leader's PowerGraph score. 1 point if
only between 0% and 25% of leader's Power Graph score.
For
example: a civilization's Global Social State is .22 (x 3
=) which scores +.66; Domestic Tranquillity shows no planets
with regions in Revolt, but at least one with a region in
Unrest, scoring +1 point; its Governmental Stability rating
is "Established," scoring 0 points, Social Progress
brings in another + 1.34 points, its Economic Stature (from
the above example) is +.87, Foreign Relations are something
of a mess garnering a 2 score; but its Galactic Dominance
is fair earning it +1 point. The Perception Score for this
civilization this turn therefore is: .66 + 1 + 0 + 1.34 +.87
2 + 1 = 2.87. If this were the same score it earned
for each of the last 99 turns as well, its Perception Victory
Point Score would be 287.
Reality
Reality is a snapshot this turn of the "realpolitik" situation
in the Orion Sector. The formula is based on every civilization's
position relative to that of the first place player on the PowerGraph
and is determined thus:
(%2 / 100)
* ½ Civs (rounded up) or, spelled out:
(Percentage
Value of First Place player's score on the PowerGraph squared
/ 100) * half the number of civilizations currently in play (rounded
up), rounded off to the nearest whole number
For
example, there are currently 15 civilizations in play. The highest
PowerGraph score at the moment is 1000 and one whose Reality score
we're examining has 830 (or 83% of the PowerGraph score of the
leader). The math is (832 / 100) = 68.89 * 8 = 551.12 (rounded
off to 551).
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POINTS: Climax
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